Sun, Dec 22, 9:14 PM CST

Old Study (WIP)

3D Studio Max Modeling posted on Apr 21, 2005
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Description


This is my latest project,I wanted to make a indoor scene for a change so I sketched up a few ideas and came up with this study scene.I tried to add as much detail as possible.This is really the limit I could do with my shitty computer,so I'll have to wait untill I get a better system before I can add textures,lights and complete it.Let me know what you think,C&C always welcome.Thanks,Chris

Comments (10)


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duncanlong

8:21PM | Thu, 21 April 2005

I think this is excellent. The monochrome look really gives it a spooky, unique look. Nice.

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ms-3Dstudio

8:37PM | Thu, 21 April 2005

Excellent! V

CraigInOmaha

8:49PM | Thu, 21 April 2005

Love it. Love the two image combination.

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Alfons

4:39AM | Fri, 22 April 2005

Great work!! when you have another system you should also consider to create rounded edges on the window and sill and maybe you don't you need all the sigments on the chair cylinders.

jimmont

12:04PM | Fri, 22 April 2005

Really great work, 4th book left to right its flyng? sorry the model its excellent and really like excuse my english

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wheatpenny

8:05PM | Fri, 22 April 2005

Back when I lived in san Francisco about 25 years ago I actually had a desk setup that looked a lot like this.

Xile2005

1:13AM | Sat, 23 April 2005

Excellent work,fantastic modeling.Great details on everything.Can't wait to see this baby textured and finished.Great POV as well.VOTE

the_dd

1:47AM | Sat, 23 April 2005

Thanks everyone for your comments and advice,And I think that damn book is floating,gonna have to fix that,and I agree the window sill edges should be rounded a bit,they are too sharp.Thanks again guys.

tony_br22

5:01PM | Sat, 23 April 2005

Yes, this is really a cool model.. I often enjoy a clean model render (no textures) like this, than the textured perfect photorealistic one.. this soft toning and same grey gives it a wonderful look and feel. Yes, that floating book was the first thing that caught my eye (but it has already been said :-) THanks for a cool presentation also. Excellent work!

kennyliu

4:39PM | Sun, 24 April 2005

Very nice work on this. one suggestion, if possible, use area shadow, in stead of shadow map for your lighting. GI will be the best despite longer render time. but the out come will give more realistic effect.


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