mechanimation by rain3danimator
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Description
hi there,
this is a testanimation! me and a friend from school are creating/designing a big animation wich features 2 robots with character.
the mech(a animation model) in this animation finds himself a couple of obstacles to solve.
hope you like it!
it was renderd in BrazilR/S on Dual P3 733 with 786 mb ram
the whole anim took 30 hours an 54 minutes
it is compressed in wmv format for better streaming.
animation
cheers!
Rain
Comments (9)
syllogz
I wish I had that power myself. I would render everything in Brazil r/s. Excellent anim. I like the way the mech jumps up at the end of the stairs. However, its motion looks a bit jagged when it moves its second leg over that first block. I don't know, it's a bit quick for me.
--Divide-By-Zero--
Great work with the animation! (I agree with syllogz about the leg) Keep it up! =DBZ=
malfunkshun
This is cool but there isn't a sense of weight shifting when the mech walks. When a leg lifts, it seems as though the body of the mech should shift on it's y axis, assuming the y axis is facing forward out from the front of the mech.
Requiem
Cool work, but I agree with malfunkshun
Usurer
doing damn good. I like to see your animations
bulbousone
Damn. Looks good. What I am really curious about: how the hell did you get such a long animation compressed down to such a small bit rate? With DivX, my animations are usually 1 megabyte per 7 seconds, not 50 seconds... wow. Do you know how I can make .wmv as well? Please check out my small gallery, I am starving for suggestions. Again, kudos for awesome work. :)
rain3danimator
hi everyone! thx for the comments! I was aware of the errors in getting the weighted look(it is difficult) but I am getting there. as for the wmv question: you can get the wmv encoder at microsoft.com its a complete program and it is really good for motion video/animation! cheers! Rain
erzengel
Very good animation, but the jump at the end (to me) looks a bit awkward. also your timing doesn't seem to be quite right, because in the very beginning it appears that the mech looks down too quickly, and then at other spots it's alot slower. Other than that it looks great. What'd you use, physic and bones, or links and rotations?
rain3danimator
just MAX(4) bones and the robot jump doesn't look correctly because the cam doesn't move good enough