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Droit Security Probes

3D Studio Max Science Fiction posted on Apr 27, 2005
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Description


This is the 2nd background character from my upcoming animated film, the sequel to The Adventures of Nerm and BG. Thank you all for your comments.

Comments (15)


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Esclece

9:27PM | Wed, 27 April 2005

The Adventures of Nerm and BG was excellent so the sequel i cant wait for. top quality work. -VOTE-

jerald

9:36PM | Wed, 27 April 2005

Wow, the deatil on this is amazing.

)

ExprssnImg

9:37PM | Wed, 27 April 2005

I'd love to see you work. I love the beat look. The screw heads, but most of all the textures and lighting.

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alltheoriginalnames

9:43PM | Wed, 27 April 2005

The work on the paint, the way its starting to flake is dead on.Nicely done.

)

restif

10:04PM | Wed, 27 April 2005

Just have to say this is impressive. Great texture work and modelling!

)

Django

11:50PM | Wed, 27 April 2005

You did some very convincing work on the textures

avisramid

12:21AM | Thu, 28 April 2005

Very nice Chris. Although there's a viewable low poly, for a background character it's nothing to worry about :)

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ComplxMind

4:58AM | Thu, 28 April 2005

What can I say that hasn't already been said? Excellent work.

kellendor

6:01AM | Thu, 28 April 2005

If you think of it, drop me an IM or email when your movie is done. Great work. Really wonderful stuff. Loved the first movie, and I know someone very much like your cute/annoying robot. It's a wonder I'm still around to talk about it. Great job!!!

)

amapitodd

3:30PM | Thu, 28 April 2005

Excellent texture work and lighting.

DanMill

6:19PM | Wed, 04 May 2005

Top effort. Very cool ... Errr can I see the poly edges on the rim of the camera lens?

ILIKETOPLAY

2:48PM | Sat, 07 May 2005

Awesome work ChrisRW! You're on my favourites list! Very nice render!! - realistic! I'd love to see all your movies. I'll have to figure out how to go see them some time.

Archangel_Gabriel

11:49AM | Mon, 09 May 2005

Great texturing.

twitch911

8:52PM | Thu, 12 May 2005

I love it. The dirtier the better. Makes it real.

)

Silgrin

6:15AM | Fri, 30 September 2005

Yes, the camera rim is too low poly, but maybe a background character will be in the background... Meaning far enough from the camera... So it can be OK:P Great work with texturing, you are really an expert at it. The creators of 3DS MAX should be grateful you use their program:) Congrats, as usual:)


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