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X10 Garage

Maya (none) posted on Apr 29, 2005
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Description


This Garage room was done during my time at Warthog nearly three years ago for a Sci-Fi computer game called X10, but after working on it for nearly a year it was put on hold and was never picked up again. It has a poly count of 5000 and uses nine 256/256 maps, and was rendered with Mental Ray.

Comments (12)


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NobleOnyx

11:31AM | Fri, 29 April 2005

Looking at this it's a shame the game wasn't continued in dev. The edges on everything are so sharp, it's an advantage and disadvantage. I think you could work more on the mood by not having all the detail stand out so much. But then again, I'm just starting Maya myself.

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kenwas

11:43AM | Fri, 29 April 2005

Beautifully modeled and mapped. Excellent!

kellendor

2:31PM | Fri, 29 April 2005

Stunned. Love it! Great job! VOTE

mayakidpro

3:03PM | Fri, 29 April 2005

i say, fuck them. pick up the project yourself. figure out what YOU need to do to legaly make everything yours. In some cases you might not have to do anythign since it was droped. But check in to it. Id buy a copy.

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duncanlong

3:24PM | Fri, 29 April 2005

Beautiful job. It is a shame how much good outwork never sees the light of day due to games that never get out the starting gate. Excellent work.

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sergage

4:41PM | Fri, 29 April 2005

Very nice!

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Sue88

6:26PM | Fri, 29 April 2005

That looks really nice! I love the textures and the lighting is very nice, too.

Askguden

5:25PM | Mon, 02 May 2005

Damn. If ingame lightning would have been that good, it would have rocked :D

lordstormdragon

8:01AM | Tue, 03 May 2005

Aye, it is very detailed and wonderful! Good work...

dvd_master

7:52PM | Tue, 03 May 2005

Wow, really impressive. I like its lighting.

dann2605

4:46AM | Sat, 07 May 2005

Very, very nice! Good work!

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boristen

1:44PM | Thu, 09 August 2007

Remarkable work!


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