Dark Places by JoeBlack
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Description
We all have dark places to visit in life, both metaphorically and literally.
Modelled and rendered in trueSpace 6.6, no postwork. Textures taken from Nottingham Castle...finally found a use for them! lol (though I'm not happy with the texturing, maybe it's the bump).
Cheers
Comments (13)
JFandL
I like it,only thing is the down pipe could use some texture.
kellendor
Looks really nice - the lighting is intriguing. I think you need to invert the bump. You can try this by just making your amplitude on the BUMP a negative number (I don't know if you can do this with the scrollers, but you can enter a negative number). So for example if your bump amplitude right now is at 0.25 try setting it to -0.25 - that might do the trick. Texture on the pipe would be good. Overall, it looks good!!
JoeBlack
The render is actually based on an image of an old ruin I found on Google, but all I could get of it was a small thumbnail; the actual image was offline. I'll try that bump map setting, thnx :D
CarolSassy
A very intriquing image! I suggest a flashlight! lol q-: It looks good to me! V (:
Irish
AWESOME LIGHTING and spendid scene!!!
Twiggy05
i love the image here.... i kno not the mood that u were aiming for with the lighting effect but still very realistic in the finished render... :o)
Magnatude
VERY NICE!!! Awesome render, I could only wish my stuff rendered as nice as this.
madmouse
Very Good. Very moody lighting but I would have to agree with JFandL and Kellendor, the drain pipe needs some work. Other than than very nicely done :o)
JoeBlack
Maybe it's just me, but I always saw drainpipes as dull black shiny pipes, usually plastic....they DON'T have texture....at least not in my area LOL They need to be practical not ornate and fancy :P
j3d_cg
Great Image. I agree with you on the form of the drain pipe and half agree on the texture - they often are smoothish iron or something, however they do get sligthly pitted and dirty. Perhaps just another layer to your texture with a sort of grimy alpha map to simulate dirt/cobwebs/rust etc. Someone suggested this to me for a cafe image I did and it made a world of difference. All in all great work. To me its an example of how a good image can be had with few polygons but lots of thought put into texture and lighting. Quite inspiring!
JoeBlack
Thanks j3, to be honest I haven't played around much in TS's texturing options; I often just rely on imported maps. But I do understand what can be achieved....I guess I just need to practice.
Parva
great mood. It could be enhanced with a fall off light and slightly use of volumetric fog.
WZRD
Nice indeed. I agree with others comments about the downpipe - the lovely stone textures suggest age which is not really refelected in the choice of material for the pipe - think a bit of rust and corrosion. One other comment is the sides of the doorway looks a little to square and flat. Stone buildings rarely have dead staright lines - at the risk of upping your polycount a bit I'd go for some beveled edges and break up the straight lines around the doorway (the near right side vertical line could be a little broken up too). I think this would also ehence the rustic realness. Great stuff though, reminds me of catacoombs.