Fri, Nov 22, 12:44 AM CST

Lighting Test

Maya Objects posted on Apr 30, 2005
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I'm currently learning Maya, and this is a test I did to understand how lighting works in Maya. Does anyone no why the refraction in the glass looks completely different in mentalRay compared to the Maya Software Renderer (Direct Illumination)?

Comments (2)


)

akeeq

1:09PM | Sat, 30 April 2005

Absolutely Stunning! I like the High Dynamic Range Rendering.

lordstormdragon

7:38AM | Tue, 03 May 2005

Interesting displays...! You'd have to use all the same ray depth settings for it to be an accurate, fair comparison though. Keep that in mind. My guess that the main difference, aside from photon accuracy vs. ray inaccuracy, is that your ray depths are (perhaps unintentionally) different in all of these... But I LOVE the GI mental ray render...!


0 132 0

01
Days
:
23
Hrs
:
15
Mins
:
41
Secs
Premier Release Product
Noelle for Genesis 8.1 Female
3D Figure Assets
Top-Selling Vendor Sale Item
$18.00 USD 40% Off
$10.80 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.