Sat, Jul 6, 6:44 PM CDT

Temple

Bryce Fantasy posted on May 24, 2005
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Description


This render was produced with just Bryce. Its a temple, it is situated off the coast of my mind. Hope you like it. Take care.

Comments (13)


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Singular3D

4:00AM | Tue, 24 May 2005

Like the mood and the lonelyness of this vast hall.

funkfrog

4:09AM | Tue, 24 May 2005

wonderfully lit :)

)

EngleWolf

6:07AM | Tue, 24 May 2005

wonderful model, mats ans presentation!! great work! :o)

lordstormdragon

6:43AM | Tue, 24 May 2005

I actually do like it! The pillars are cool. I'd like to see a dusty volumetric texture instead of the cylinder one, might look more dramatic...

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lgp692000

7:38AM | Tue, 24 May 2005

I think the only thing I can really pick on is that I would have liked to see the light set to volumetric instead of surface. Other than that, this is beatiful. Excellent job.

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Sans2012

9:20AM | Tue, 24 May 2005

Cheers on all your comments peoples. I might just try what you suggest, turn the light source into a volumetric. Funny you should mention that, I wasn't happy with the current light. Thanks heaps.

)

meatpuppet76

4:41PM | Tue, 24 May 2005

nicely done.

thirdeyeching

4:54PM | Tue, 24 May 2005

Wow, cool image!! Try running it through Photoshop and up the "glow" on the light.

)

Steeleyes101

7:30PM | Tue, 24 May 2005

Wonderful work here Love your use of shadows and light... Your textures are outstanding as well also did you create those coloums yourslef in Bryce??? Excellent work of art

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Sans2012

9:50PM | Tue, 24 May 2005

Thanks for your comments on my render peoples. For those columns, I used a photo I had, one off those million and one photo's CDROM's.lol They actually almost look modeled hey.

)

dunedan

11:39AM | Wed, 25 May 2005

Looks cool! :D

cynlee

7:51PM | Fri, 27 May 2005

reminds me of something out of tombraiders... great work... hope you have a few islands to stand off of the coast :]

)

duncanlong

10:46AM | Sun, 05 June 2005

Nice sense of a very large scale in a moody, mysterious chamber.


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