Monoliths Galore by cabracan
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Description
~TFV&C~
Comments (6)
woz2002
Hi Cab. Good works. getting spires from sparse conv with an interesting form is indeed awkward to manage yet never impossible. You have some cool elements in what you have started. You can drive out the amount of sparse conv by editting is properties & reducing the Kernel radius. In addition with your displacements you can add the displacement rather than add & subtract, just dont use negative values in the input & output fields of the output curve. In addition try massivley large LFS displacements of varying types to see that variuos results & I found using clamp to create the spherical edges & repeat also have some cool effects to it. To enture even further convert a displacement texture to a FG if using pro & replace the fractal for a 3D fractal gives some additionally cool results. Remember that Displacements work best at a roughness of 0.1 as well to avoid artefacts. Good works keep going & of course not all of the above is strict as Im sure you`ll experiment & find out for yourself :))
bpmac
Great alien landscape. Color combo is excellent!
Darthmagus
Crazy chess-board!
Sylvia
~Awesome~ Textures, colors & lighting are Fantastic... EXCELLENT!! v
lewis_moorcroft
Wow, cool use of heavily displaced towers! Hopefully one day Mojo (and hardware) will have the power to render those displacemets on reflective surfaces (water). Excellent work!
Ondoval
Lovecraft attitude !