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Monoliths Galore

Mojoworld Landscape posted on May 24, 2005
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Description


~TFV&C~

Comments (6)


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woz2002

6:57AM | Tue, 24 May 2005

Hi Cab. Good works. getting spires from sparse conv with an interesting form is indeed awkward to manage yet never impossible. You have some cool elements in what you have started. You can drive out the amount of sparse conv by editting is properties & reducing the Kernel radius. In addition with your displacements you can add the displacement rather than add & subtract, just dont use negative values in the input & output fields of the output curve. In addition try massivley large LFS displacements of varying types to see that variuos results & I found using clamp to create the spherical edges & repeat also have some cool effects to it. To enture even further convert a displacement texture to a FG if using pro & replace the fractal for a 3D fractal gives some additionally cool results. Remember that Displacements work best at a roughness of 0.1 as well to avoid artefacts. Good works keep going & of course not all of the above is strict as Im sure you`ll experiment & find out for yourself :))

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bpmac

9:46AM | Tue, 24 May 2005

Great alien landscape. Color combo is excellent!

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Darthmagus

11:47AM | Tue, 24 May 2005

Crazy chess-board!

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Sylvia

5:09PM | Tue, 24 May 2005

~Awesome~ Textures, colors & lighting are Fantastic... EXCELLENT!! v

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lewis_moorcroft

4:54PM | Wed, 25 May 2005

Wow, cool use of heavily displaced towers! Hopefully one day Mojo (and hardware) will have the power to render those displacemets on reflective surfaces (water). Excellent work!

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Ondoval

6:12AM | Sun, 15 January 2006

Lovecraft attitude !


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