Sun, Nov 17, 8:34 PM CST

I lost my wig!!!:(

Poser Realism posted on Jun 11, 2005
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Description


Playaing with the nodes in p6. New skin shader from face off's script +some new nodes of mine for the scattering of the ears.The tears are simply displacement maps with specular.Very little post work.I hope you will enjoy! Mychelle

Comments (15)


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ericfarris

12:24PM | Sat, 11 June 2005

Great render and expression, excellent lightning - Bravo

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shutterb

12:38PM | Sat, 11 June 2005

Awesome lighting, textures and expression.... Great mood..... Excellent

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lunaE

1:04PM | Sat, 11 June 2005

Lovely portrait and great expression on her face. Excellent work

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PapaBlueMarlin

2:32PM | Sat, 11 June 2005

She looks great! Thanks for showing how versatile Elle actually is :)

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visualgirl

5:15PM | Sat, 11 June 2005

Bravo!!! This looks amzing! Those ears are fantasticly real looking!

crustychristie

5:23PM | Sat, 11 June 2005

the scattering on the ears is too red i think, but its such a nice image. bung some hair on her though!

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dburdick

9:56PM | Sat, 11 June 2005

Brilliant work - I love the idea of using a displacement map for the tears - very creative

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face_off

6:26PM | Mon, 13 June 2005

Love the tears - well done. IMHO, I think you would get far more realism without the translucent effect around her face. It works for her right ear, but I doubt anyone would have that effect showing on the left side of their forehead. It gives the effect that there is a huge amount of red light coming from behind, which I don't think is the case. I love Elle's face shape.

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maxxxmodelz

11:56AM | Thu, 16 June 2005

What a truly great character! She looks beautiful, even bald! Great render, Neftis, but I must agree with face_off about the redness around the face. Is this fastscatter, or are you using simple translucency with a defining map? Either way, if you think about the translucency of actual skin, only the parts of our bodies that don't have a lot of bone mass get this much redness from a backlight. The skull, for instance, is a large bone mass that would prevent this much scatter from being noticed in such locations. Our ears and nose, however, which consist mostly of cartilage and flesh, would show much more translucency. I hope you don't mind this lengthy comment, because I really do admire your works, and I think this render is extremely well done! :-)

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paper-tiger

1:10PM | Fri, 17 June 2005

This really is one of the most amazing renders I've seen. It's more perfect than a photograph, crisp and clear but the texturing is awesome. The turtleneck shirt is great, too, it adds to the drama. The whole image says 'theatre' to me, for some reason. Nice!!

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yulchek

6:13PM | Thu, 05 October 2006

Awesome portrait!!!

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ccotwist3D

3:52PM | Mon, 01 October 2007

Beautiful character you built there.

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oldmjolnir

1:27AM | Wed, 02 April 2008

Just keep up the good work...

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Steeleyes101

10:32PM | Mon, 18 October 2010

Wonderful wonderful work of art

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takezo3001

9:53PM | Sat, 01 October 2011

Good thing for P9's new SSS, while it's not mental ray, it still beats the crap out of fastscatter! This piece still looks great in spite of that "node"


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