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Ferrari F50

3D Studio Max Realism posted on Jun 16, 2005
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Description


Hi! Here you see my last project I've done in 3DSMAX 5.1. The F50 is completely modeled out of editable polys and rendered in Cebas Final Render Stage-1. For the environment I've used a selfmade HDRI to get a good lighting and nice reflections. To get more realism and a better handling of the reflections, I have rendered in layers (dirtmap pass, reflection pass, specular pass). Finally I have stitched the layers together to one picture and added a smart glow effect for more depth. High Poly Count (not the Base Mesh Count): 1.17 Mio. Software: 3D Studio MAX, PhotoShop and AfterEffects Thanks for all your comments! lukreno

Comments (5)


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lorddarthvik

10:37AM | Fri, 17 June 2005

unbeliveable :D Excellent work, though how about posting one without the blurring?

)

Dobbelcheese

5:37PM | Mon, 20 June 2005

What a kickass render, not to mention the modeling.. excellento!

AlarmedBread

12:41AM | Sun, 26 June 2005

this is awesome, very well done, lets see more =)

ginga

12:24AM | Thu, 04 August 2005

Unglaublich! Das sieht ja genial aus.

tommygun1

7:23AM | Wed, 05 October 2005

nice car


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