My name is Paul, I live in Adelaide (Australia), and I'm just about to hit the big four-o. I spend way too much time using 3d applications like Poser and ZBrush2. Being a (no-postwork) realism nut, I have developed a number of realism tools for Poser, and the skin shader scripts for Poser are avaialble here at Renderosity.BIOA couple of useful links...
My Products Support Forum
Advanced Image Based Lighting in Poser 6
How to achieve more realistic skin texturing in Poser 5
Ambient Occlusion Node Tutorial
Poser 5/6 Skin Shader Comparison
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Comments (9)
RGUS Online Now!
Nice Paul... his lips are very smooth... this is putting pressure on me to get this character... cut it out! (V)
paintgirl
Great face, love the light.
Parthius
Excellent work Paul, you set the realism bar very high! I clearly need to start experimenting with depth of field on portraits, you used it to great effect! As for RGUS's comment, I think he has yet to realize his full potential so any pressure you can put on him is for the good LOL!
webdancer
Excellent! I'm keeping my eye out on the Maxiumus character as well. You've done a splendid job on the lights!
martinjfrost
I really like the lighting - i to am watching mr maximus with interest! great work and explanation!
richardson
Totally new for you! Good to check on the wheels that have been invented once in a while. Then again fresh ideas come from a clean slate...lol I'm impressed! More, please
mestres
Excellent image.
UweMattern
Paul, this is what i say Poser is an virtual photostudio! The book you have is very good, real studio setups work in P6 also. To get studio lights and GI-fake in my last pic, i set up the scene and spots in VUE, rendered an lightprobe and let HDR shop place the lights in Poser after your tutorial... To get an cleaner DOF i found out min. 10 pixelsamples are required and a few days rendertime... For me the eyewhite is for this dark lightsituation just right! It is an outstanding portrait! ~Uwe
maxxxmodelz
Great one, Paul. Don't know how I missed this since I have you on my favorites list. Anyway, the lighting is super... and the skin is spot on. I see no problems there, save for the artifacts you pointed out on the shoulders caused by ray bias (probably). The only area of weakness here are the eyes, as you already know. Not so much the color, which I find is acceptable, but more the specular... that single bright specular that Poser introduces to the eyetrans makes the eyes seem like plastic more than wet membrane (lens). It's not your fault, but perhaps a bit of falloff on the eyewhite specular, or a raytraced reflection map (very soft) would help give it more natural appeal. That's nit-picking, because it's a great lighting setup, and very convincing render! The bump level is just perfect in my opinion.