Sun, Sep 29, 9:56 AM CDT

Tactical Advantage

Poser Fantasy posted on Jun 29, 2005
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Description


Neurons. Synapses. Wonderful things. Barrel. Wall. Kick jump. Swing. Advantage: Slayer. Stephanie Petite 3, Urban Sprawl (stonemason) from DAZ. Sexy Slayer: Fantasy Art System and Sexy Sidekick SP3: plug-in for the Sexy Slayer System by Wyrmmaster from RunTime DNA. Lycanthrope by sixus1. Thanks for stopping by. P.S. I apologize for the look of the concrete, but for some reason I can't seem to get it to render "properly". Any ideas would be appreciated.

Comments (7)


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Azr1el

6:44AM | Wed, 29 June 2005

Excellent shot, Nice one! :) It's nice to see your character in action. As for the concrete, I'm no expert, but if your scenery is a large prop, could it be a memory problem, as in too many objects? Would hiding anything that's not visible in your scene help?

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rjbourc

7:05AM | Wed, 29 June 2005

Azr1el: I suppose that could be it - I've never seen anything like this. Urban Sprawl has a lot of textures and I rendered at the automatic Final settings. I'll try turning down the texture level and hiding some of the prop. Thanks.

iamkate101

8:21AM | Wed, 29 June 2005

really excellent action scene!!

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prog

8:29AM | Wed, 29 June 2005

You are doing some fantastic scenes with this character!!! Excellent work!!!!

viaCreations

10:38AM | Wed, 29 June 2005

Good job. The texture on the ground needs some tweaking though

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mlevans

11:45AM | Wed, 29 June 2005

This is one of the more interesting images I have seen of late; nice job of composition. Regarding the concrete, try mapping the obj in UVMapper (you can get it free here if you don't have it) and save a large texture map from it, then paint the texture on it in your preferred graphics editor. It looks as though the texture was applied from a simple tile and is stretching.

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rjbourc

4:54PM | Wed, 29 June 2005

mlevans: Stefan has confirmed that it is a UV issue - he is looking at it. I may try to postwork the concrete (NOT my forte). Thanks.


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