Tactical Advantage by rjbourc
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Description
Neurons. Synapses. Wonderful things. Barrel. Wall. Kick jump. Swing. Advantage: Slayer.
Stephanie Petite 3, Urban Sprawl (stonemason) from DAZ. Sexy Slayer: Fantasy Art System and Sexy Sidekick SP3: plug-in for the Sexy Slayer System by Wyrmmaster from RunTime DNA. Lycanthrope by sixus1.
Thanks for stopping by.
P.S. I apologize for the look of the concrete, but for some reason I can't seem to get it to render "properly". Any ideas would be appreciated.
Comments (7)
Azr1el
Excellent shot, Nice one! :) It's nice to see your character in action. As for the concrete, I'm no expert, but if your scenery is a large prop, could it be a memory problem, as in too many objects? Would hiding anything that's not visible in your scene help?
rjbourc
Azr1el: I suppose that could be it - I've never seen anything like this. Urban Sprawl has a lot of textures and I rendered at the automatic Final settings. I'll try turning down the texture level and hiding some of the prop. Thanks.
iamkate101
really excellent action scene!!
prog
You are doing some fantastic scenes with this character!!! Excellent work!!!!
viaCreations
Good job. The texture on the ground needs some tweaking though
mlevans
This is one of the more interesting images I have seen of late; nice job of composition. Regarding the concrete, try mapping the obj in UVMapper (you can get it free here if you don't have it) and save a large texture map from it, then paint the texture on it in your preferred graphics editor. It looks as though the texture was applied from a simple tile and is stretching.
rjbourc
mlevans: Stefan has confirmed that it is a UV issue - he is looking at it. I may try to postwork the concrete (NOT my forte). Thanks.