I wanted to create a helmet that allowed for interior lighting and therefore a better way to visually depict the emotions of the faces. I have included a light pack for the interior which you may want to adjust for DAZ or Carrara.
While usable with many outfits, I have primarily made this to fit the Hyper-suits M4/V4 of Xurge 3D. A high poly model, the model is primarily Poser based shaders with one texture map..non UVed, and one supplied reflection map.