This is the most complex Model I made so far. The file alone is 100MB big and will be usable for experienced users only or user with a lot of RAM!
Shokaku was an aircraft carrier of the Imperial Japanese Navy, the lead ship of her class. Along with her sister ship Zuikaku, she took part in several key naval battles during the Pacific War, including the attack on Pearl Harbor, the Battle of the Coral Sea and the Battle of the Santa Cruz Islands before being torpedoed and sunk by an American submarine at the Battle of the Philippine Sea in 1944. It was the best designed and constructed Japanese aircraft carrier. Some innovations of Japanese aircraft carriers were later copied by the allies, like the light landing system which was incorporated in the British landing mirror system. The hangar was divided in three fire compartments but they were not adequately ventilated (a failure of all Japanese aircraft carriers). There were two hangar decks. In the model only the first hangar deck is modeled.
The preview pictures are made with Cinema4D.
USAGE:
Included is a detailed model with hangar. It represents her appearance in 1942.
The model consists of 1,211,970 polygons and 151 objects.
The model is available in Collada (AliceFromLake-Shokaku-dae.zip) and OBJ (AliceFromLake-Shokaku-obj.zip) format in two different packed files. Collada is supported by all modern rendering programs. In Collada all the groupings and turning axis are preserved on their places, so I recommend to use the Collada file if your program supports it. In OBJ format there are no groupings and all axis are in 0/0/0. In OBJ you have to put all the axis in the middle of the turning points by yourself. For the main turrets there are 3D axis inside to help you put the turning axis properly.
There are some non-UV-map materials. For example the brass screws and black parts (funnel inside) are solid colors and the portholes and window glass and the red and green landing lights. The main flag is an applied texture too. Please adjust the colors and parameters in your program. The flight deck and other decks are detached from the model, so you can apply a high res texture yourself for close ups.