FA Future Traffic 1

3D Models released on Nov 09, 2015
FA Future Traffic 1 by N/A

Operating Systems:
Windows XP, Mac OS X
Software:
Departments:
Available Uses:

FA Future Traffic 1 is a set of four low/medium polygon cars for all your sci-fi scenes. Poser 8 or later, DAZ Studio 3a or later.

These cars have a small memory footprint, so you can easily load fifty of them to fill a street or highway scene. In order to allow you to load a lot of cars and still make a convincing scene there are thirty MAT poses to change the bodywork colours, to add variation to the cars and make it less obvious that there are only four different models. (See promo image). There are also more than seventy license plate options with MAT poses including plates from many US states, Tokyo plates, UK style plates and Colonial Administration or alien plates for those renders set on other worlds. All of the bodywork colour MAT poses will work on any of the cars provided, and will also be interchangeable with other Future Traffic sets. Further sets in the Future Traffic series will provide still more license plate options and these will also be interchangeable. There are MAT files included to apply your own license plate textures, see ReadMe for instructions for use.

The cars share tyre textures as a memory-saving feature, and also use no texture maps on most of their material zones to further save memory. The steering works via and ERC dial that moves the wheels and turns the steering wheels, and the cars are all animator friendly with a "Roll Fwd/Back" dial (see ReadMe for details). All four cars can switch from left-hand drive to right-hand drive for renders set in the UK, Japan or other countries where vehicles are driven on the left side of the road. These cars are not designed for close-ups, but for the middle foreground to background use (though you can get fairly close in some scenes). They have no morphs or opening doors and almost no interior detail.

The product was tested in DAZ Studio and DAZ Studio support is provided (sorry, I can't do iRay support yet), please see ReadMe for details.

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