Boots.duf
==>93 Wrinkle morphs
==>Tie wrinkles morph
==>Thinner belts holes morph
==>Plateau size morph
==>Fit stockings morph
Top.duf
==>48 Wrinkle Morphs
==>27 Open and Adjust Bra morphs
==>Belt holes tickness morph
Hot Pants.duf
==>40 Wrinkle morphs
==>Zip bump morph
==>Fit stockings morph
==>15 Morphs to open and adjust the zip
==>3 Morphs to adjust the crotch
==>19 Stretch / Dynamic morphs
Stockings.duf
==>57 Wrinkle morphs
==>No Garters morph
Gloves.duf
Collar.duf
==>Belt metal holes ticknes
120 Texture, Bump and Normal Maps (3072 x 3072 to 6144 x 6144)
DAZ Studio Iray Material Presets (.DUF)
DAZ Studio 3Delight Material Presets (.DUF)
Additional features:
==>There are 5 open morphs with 10 additional adjusting (5 left & 5 right) morphs for the Hot pants zip. So you open the zip with one of those 5 open zip morphs and then you can enlarge or reduce the size of the opening with any combination of those 10 additional adjusting morphs. In the promo images i am using both: a single or a mix from these morphs.
==>The small rings from Hot pants zip, Collar and Boots are all selectable like a normal bone from any figure and have additional bending properties with the help from JCM morphs (since they are small you might need to zoom in a bit to select them). They also have rigidity settings from rigidity maps to have small or absolutely no deformation when morphing to a new character.
==>The wrinkles are symmetric/asymmetric which means that your left boot can have a set of wrinkles while your right boot can have another set of wrinkles or none. Some wrinkle morphs add a set of wrinkles while other add a single wrinkle so if you like wrinkles a lot you can combine these morphs to have a lot of them showing at the same time. By default all these wrinkle morphs are set to 0% so if you don't like them you won't have to work setting them off.
In order to correctly bend the boots without deformation on the plateau you must make sure that the left/right heel and metatarsals bones from Genesis 3 Female are always at their correct values (the ones included in the feet pose). In order to do so:
1 Load Genesis 3 Female and then apply the wearable preset on it or just apply the feet pose on Genesis 3 Females
2 Set the (Bend, Twist, Side-Side rotation) limits on the bones listed below to their current value so they will always have this value when you apply a pose and respect limits.
==>Genesis 3 FemaleHipPelvisLeft Thigh BendLeft Thigh TwistLeft ShinLeft FootLeft Metatarsals
==>Genesis 3 FemaleHipPelvisLeft Thigh BendLeft Thigh TwistLeft ShinLeft FootLeft Heel
==>Genesis 3 FemaleHipPelvisRight Thigh BendRight Thigh TwistRight ShinRight FootRight Metatarsals
==>Genesis 3 FemaleHipPelvisRight Thigh BendRight Thigh TwistRight ShinRight FootRight Heel
3 If you are using a high plateau you might also want to limit the following 2 bones otherwise the bending looks nice with a thinner plateau.
==>Genesis 3 FemaleHipPelvisLeft Thigh BendLeft Thigh TwistLeft ShinLeft FootLeft MetatarsalsLeft Toes
==>Genesis 3 FemaleHipPelvisRight Thigh BendRight Thigh TwistRight ShinRight FootRight MetatarsalsRight Toes
Promo images:
==>I have used Victoria 7 with additional morphs in all the promo images.
==>The hair used is Pris Hair (a true masterpiece in my opinion) made by outoftouch => https://www.renderosity.com/mod/bcs/pris-hair/82299/