D3D Perfect Skin SSS Lite

Software released on Mar 24, 2016
D3D Perfect Skin SSS Lite by N/A

Contains Adult Content!

Contains Adult Content!

Operating Systems:
Windows XP, Windows Vista, Windows 7, Windows 8, Mac OS X
Available Uses:

Perfect Skin SSS is a PoserPython script for Poser 9 and up to create realistic shaders for human characters. It converts existing materials into advanced shaders for all material areas: skin and nails; teeth, tongue, and the inside of the mouth; eyes and their surrounding like lacrimal; hair details defined by transparency maps like brows and lashes. For Poser 11, the script optionally also creates specific Cycles shaders for the SuperFly renderer.

The script allows detailed control over all aspects of the shaders it creates. Nonetheless, it is easy to use, in the simplest case you just select your figure, start the script, and convert the materials all at once with two clicks. You may decide, which parts of the existing material is used for the advanced shader, be it the image map only or the partial shader for some input.

Thanks to presets, copy/paste, and own defaults for all settings, the script can be customized and favorite settings can be defined and reused. You can continue your work or do scene-specific adjustments at any time. When you run the script again, it shows the parameters as they are set in the shaders. Changes may even be applied directly to the shaders while they are set in the script. All settings can be applied to the according material groups at once, but also to any subset of materials.

For all color textures, the script provides a hue parameter to adjust the colors in the map. This may be used for minor corrections or adjustments, but also for effects like tanning or sunburn. Most shaders use special procedural nodes for bump that may be combined with existing maps for bump and highlights. For transparency-mapped hair, the thickness of the hair may be adjusted, e.g. to create fuller lashes or to make the brows more visible.

The script works well with different render settings. It is optimized for realistic render settings with subsurface scattering, gamma correction, and optionally indirect light. All maps are automatically set up to use the correct gamma settings, but you also may change this directly for each map. Each image map used by the figure may be replaced by a different map, e.g. when you want to use a face map with different makeup.

The Lite version is limited to material shaders for human characters. Only the Pro version provides advanced features like tanlines and overlays. You may upgrade the Lite version to the Pro version.

See editorial section for detailed feature list and download link for manual.

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