SpaceTech as a series will bring you a collection of larger space technology objects,
designed to offer your space exploration some content with balance to detail and memory/ease to use.
This set will bring you our first JumpGate.
The model is a rigged item, Hangar doors can open, Hyperdrive enabled / Disabled.
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Rem.: This set is build for Poser, works out OK in D/S; check readme for further information.
Below is the K-Azonica JumpGate Description:
About Spacetravel – Jumpgates in K-Azonica
Jumpgates and therewith the ability to travel far-overlightspeed to more distant places have played a large role in exploring the patch. Before „carry-on“/in ship build jumpdrives had been invented, the jumpgates had been the only way traveling to other systems.
The first series of gates where build by Depretch-Systems, however had issues with stability and didnt really last to long. Over the last decades, the newer series have been much better in stability and have as well been used majorly as trading stations since they are often located in key areas in the patch.
Jumpgates still rule spacetravel as an indispensible asset hence they can directly harvest sun-power (which is why they are located close to a star) to convert mined Kra-Tan ore to jump capable Kra-Tan liquid. In-Ship jumpdrives have their limits in regards to distance due to the limited amount of ore they can convert and carry. Jumpgates dont and therewith can offer far wider distances to travel.
In most systems, there are certain fees charges for jumping, however, given the alternatives of long-hauling spacetravel, they are often still cheaper than accepting alternatives.
Most Jumpgates have two or more hangars and host around 2000 or more citizens. Most of them are freelancers or miners that use the jumpgates as interim stations during their explorations. Most jumpgates run trading facilities and markets. So they are a good place to stop by and sell some of the stuff you may have collected during your explorations.