Les demonstrates overlooked *secret* techniques to build any kind of Terrain Environment right inside Daz Studio without the need for any third party software like ZBrush or Bryce using DeFormers and Weight Maps. Moving on from the first lesson in the series of creating Terrain Shapes, this video moves into the construction of fine details such as grass complete with spawned morphs and instancing for filling out a scene. He also covers the creation of a water fall including texture and shape displacement techniques to add to shader realism.