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Requirements:
HiveWire House Cat
The adorable HiveWire Kitten comes with a lovely new bluegrey eye color, 146 Corrective Morphs, and 10 base poses.
Both the Kitten and House Cat share UVs with the HiveWire Big Cat so they can share materials!
Requires HiveWire House Cat
Requires DAZ Studio 4.8+ and/or Poser 10/Pro2014+
What's Included & Features
Kitten Base Morphs (.pz2, .dsf)
-FBMKitten (INJ/REM for Poser Version)
Materials (.duf, .mc6)
-Colors
--Eyes BlueGrey
--Eyes Green (preset for the original House Cat eye color)
Render Engines
-DAZ Studio - Iray and 3Delight
-Poser - Superfly (requires Poser 11+) and Firefly
Textures
-High Resolution Texture Map Eye (2048x2048)
Poses (.duf, .pz2)
-9 Kitten Poses
--Batting 01
--Carry 01 Kitten
--Playing 01
--Playing 02
--Sitting 01
--Sleeping 01
--Standing 01
--Standing Upright 01
--Walking 01
-1 HiveWire House Cat Pose
--Carry 01 Mom
-1 Zero Pose
146 Corrective Morphs
138 JCMs
JCMKitAb2BendDwn
JCMKitAb3BendDwn
JCMKitAbBendDwn
JCMKitBackClawsOutLeft
JCMKitBackClawsOutRight
JCMKitBackToesTogetherLeft
JCMKitBackToesTogetherRight
JCMKitCollarShldrBackLeft
JCMKitCollarShldrBackRight
JCMKitFrontClawsOutLeft
JCMKitFrontClawsOutRight
JCMKitFrontToesTogetherLeft
JCMKitFrontToesTogetherRight
JCMKitHeadBendDwn
JCMKitHeadBendUp
JCMKitHeadSideLeft
JCMKitHeadSideRight
JCMKitHeadTwistLeft
JCMKitHeadTwistRight
JCMKitJawBendDwn
JCMKitlCollarBck
JCMKitlCollarBckTwistOut
JCMKitlCollarFwd
JCMKitlCollarFwdSideOut
JCMKitlEarBendBck
JCMKitlEarBendBckTwistFwd
JCMKitlForearmFwd
JCMKitlFrontFootBck
JCMKitlFrontMidToeDwn
JCMKitlFrontPawBck
JCMKitlFrontPinkyToeDwn
JCMKitlFrontRingToeDwn
JCMKitlRearFootFwd
JCMKitlRearPawBck
JCMKitlShinBck
JCMKitlShldrBck
JCMKitlShldrFwd
JCMKitlThighBck
JCMKitlThighFwd
JCMKitlThighOut
JCMKitNeck1BendDwn
JCMKitNeck1BendUp
JCMKitNeck2BendDwn
JCMKitNeck2BendUp
JCMKitNeck2SideLeft
JCMKitNeck2SideRight
JCMKitNeck3BendDwn
JCMKitNeck3BendUp
JCMKitNeck3SideLeft
JCMKitNeck3SideRight
JCMKitPelvisBendDwn
JCMKitrCollarBck
JCMKitrCollarBckTwistOut
JCMKitrCollarFwd
JCMKitrCollarFwdSideOut
JCMKitrEarBendBck
JCMKitrEarBendBckTwistFwd
JCMKitrForearmFwd
JCMKitrFrontFootBck
JCMKitrFrontMidToeDwn
JCMKitrFrontPawBck
JCMKitrFrontRingToeDwn
JCMKitrPinkyToeDwn
JCMKitrRearFootFwd
JCMKitrRearPawBck
JCMKitrShinBck
JCMKitrShldrBck
JCMKitrShldrFwd
JCMKitrThighBck
JCMKitrThighFwd
JCMKitrThighOut
JCMKitTail10BendDwn
JCMKitTail10BendUp
JCMKitTail10SideLeft
JCMKitTail10SideRight
JCMKitTail11BendDwn
JCMKitTail11BendUp
JCMKitTail11SideLeft
JCMKitTail11SideRight
JCMKitTail12BendDwn
JCMKitTail12BendUp
JCMKitTail12SideLeft
JCMKitTail12SideRight
JCMKitTail13BendDwn
JCMKitTail13BendUp
JCMKitTail13SideLeft
JCMKitTail13SideRight
JCMKitTail14BendDwn
JCMKitTail14BendUp
JCMKitTail14SideLeft
JCMKitTail14SideRight
JCMKitTail15BendDwn
JCMKitTail15BendUp
JCMKitTail15SideLeft
JCMKitTail15SideRight
JCMKitTail16BendDwn
JCMKitTail16BendUp
JCMKitTail16SideLeft
JCMKitTail16SideRight
JCMKitTail17BendDwn
JCMKitTail17BendUp
JCMKitTail17SideLeft
JCMKitTail17SideRight
JCMKitTail18SideLeft
JCMKitTail18SideRight
JCMKitTail2BendDwn
JCMKitTail2BendUp
JCMKitTail3BendDwn
JCMKitTail3BendUp
JCMKitTail4BendDwn
JCMKitTail4BendUp
JCMKitTail4SideLeft
JCMKitTail4SideRight
JCMKitTail5BendDwn
JCMKitTail5BendUp
JCMKitTail5SideLeft
JCMKitTail5SideRight
JCMKitTail6BendDwn
JCMKitTail6BendUp
JCMKitTail6SideLeft
JCMKitTail6SideRight
JCMKitTail7BendDwn
JCMKitTail7BendUp
JCMKitTail7SideLeft
JCMKitTail7SideRight
JCMKitTail8BendDwn
JCMKitTail8BendUp
JCMKitTail8SideLeft
JCMKitTail8SideRight
JCMKitTail9BendDwn
JCMKitTail9BendUp
JCMKitTail9SideLeft
JCMKitTail9SideRight
JCMKitTailBendDwn
JCMKitTailBendUp
JCMKitTailRaisedVertical
JCMKitTailSideLeft
JCMKitTailSideRight
8 MCMs
MCMKitBodyBulk
MCMKitEarsFoldedOver
MCMKitEyesClosedLeft
MCMKitEyesClosedRight
MCMKitMouthHiss
MCMKitMouthOpen
MCMKitYawn1
MCMKitYawn2
NOTE: All of the Kitten's morphs are located in the body group so that you don't have to hunt and peck around trying to find the master control dials for any body part morph.
Special Thanks to CWRW, the HiveWire Beta and QAV teams, and the loyal HiveWire 3D community, for their help in the development of this figure.
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