Photorealistic Modern Kitchen Furniture
(subdividable low poly and high poly version)
---------- General Info ----------
- This model is not optimized for usage in games, it is meant for modelers only (e.g. archviz etc)
- This asset contains a subdividable low poly model and high poly model in fbx format
- Default materials with the right material names are already assigned to each object, simply add the texture maps and the asset is ready
- Everything has been modeled to real world scale
- Units are centimeters so depending on your 3d application you might have to scale it by the factor 10 or 100 to get proper world size
- Everything is modeled using quads only and with edge support loops so you can subdivide the low poly version according to your needs
- All object that belong together are grouped together, the model can be changed and customized easily
- All textures are at least in 2k, most of them in 4k resolution, srgb color profile and .png format
(make sure that all texture maps are beeing recognized by the software as srgb, this is especially important for maps like e.g. roughness)
- This asset has been tested so far in Cinema 4D R17, Vray for C4D and Maya 2017 with the Arnold render engine
- Please be aware that studio setup, lights and cameras are not included
---------- What's included ----------
- Read me file with detailed information and tips to make setting up the materials even easier
- All texture maps in at least 2k, most are in 4k resolution
- Subdividable low poly model including object hierarchy and properly named default materials assigned in fbx format
- High poly model including object hierarchy and properly named default materials assigned in fbx format
---------- Objects, Polycount & UVs ----------
- Object count 131
- Low poly model 26' 519 quads
- Subdivided high poly model 1'696'080 quads
- Some parts of the assets have unwrapped UVs
My goal is to always reach a high quality standart, so if you feel like
there is room for improvement, I'd be happy about your feedback.
If you encounter any problems using this asset or setting up the materials,
please feel free to contact me. I'd be glad to help you.