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Requirements:
All softwares who can support .obj and .pp2 files
Medieval_Small_Village_House3 is all UVW mapped! Include all normal, diffuse, roughness, transparency and reflection maps !! VEGETATION and ANIMALS ARE INCLUDE ! ( GRASS, PLANTS,TREES,BUSH ) ALL VISIBLE IN PROMOS PICTURES IS INCLUDE !! DOOR OPENABLE !
-Include normal, diffuse, roughness, transparency and reflection maps!!
-Available for Poser in .pp2 !!
-Available for Daz with minor modifications !!
-Available for other software in .obj !!
-GRASS,TREES,BUSH and ANIMALS ARE INCLUDE !!
-Full movable/modulable !
-DOOR OPENABLE !
-ALL VISIBLE IS INCLUDE !
-19 props included !
Don't hesitate to leave me a review or to follow me !!
Don't hesitate to follow me also on twitter to watch on what im working on or to let me know something !!
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Description:
-Nbrs of Polys: 1.290.653 (include grass)
-Nbrs of Verts: 1.198.321 (include grass)
-Nbrs of Zip files: 3
-Nbrs of .pp2 files: 4
-Nbrs of .obj file: 18
-Nbrs of map (texture+normal+spec+opacity) : 56
-Texture size: 512x512 to 2048x2048
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File list:
"Medieval_Small_Village_House3_Part1.zip"
.../Runtime/Textures/Dante78's Products/Medieval_Small_Village_House3/
MSVH3_Barrel_Diffuse.jpg
MSVH3_Barrel_Normal.jpg
MSVH3_Barrel_Roughness.jpg
MSVH3_Clothesline_Diffuse.jpg
MSVH3_Clothesline_Normal.jpg
MSVH3_Clothesline_Roughness.jpg
MSVH3_Clothesline_Transparency.jpg
MSVH3_Crossed_Wood_Diffuse.jpg
MSVH3_Crossed_Wood_Normal.jpg
MSVH3_Crossed_Wood_Roughness.jpg
MSVH3_Door_Diffuse.jpg
MSVH3_Door_Normal.jpg
MSVH3_Door_Roughness.jpg
MSVH3_Foliage_Diffuse.jpg
MSVH3_Foliage_Normal.jpg
MSVH3_Foliage_Transparency.jpg
MSVH3_Grass2_Diffuse.jpg
MSVH3_Grass_Diffuse.jpg
MSVH3_Grass_Normal.jpg
MSVH3_Grass_Roughness.jpg
MSVH3_Grass_Transparency.jpg
MSVH3_Hen_Diffuse.jpg
MSVH3_Hen_Normal.jpg
MSVH3_Hen_Roughness.jpg
MSVH3_Planks_Diffuse.jpg
MSVH3_Planks_Normal.jpg
MSVH3_Planks_Roughness.jpg
MSVH3_Rocks_Diffuse.jpg
MSVH3_Rocks_Normal.jpg
MSVH3_Rocks_Roughness.jpg
MSVH3_Stick_Roof_Diffuse.jpg
MSVH3_Stick_Roof_Normal.jpg
MSVH3_Stick_Roof_Roughness.jpg
MSVH3_Stonewall_Diffuse.jpg
MSVH3_Stonewall_Normal.jpg
MSVH3_Stonewall_Roughness.jpg
MSVH3_Tatched_Roof1_Diffuse.jpg
MSVH3_Tatched_Roof1_Normal.jpg
MSVH3_Tatched_Roof1_Roughness.jpg
MSVH3_Tatched_Roof1_Transparancy.jpg
MSVH3_Tatched_Roof2_Diffuse.jpg
MSVH3_Trunk_Diffuse.jpg
MSVH3_Trunk_Normal.jpg
MSVH3_Trunk_Roughness.jpg
MSVH3_Wheelbarrow_Diffuse.jpg
MSVH3_Wheelbarrow_Normal.jpg
MSVH3_Wheelbarrow_Roughness.jpg
MSVH3_Window_Diffuse.jpg
MSVH3_Window_Normal.jpg
MSVH3_Window_Roughness.jpg
MSVH3_Wood_House_Diffuse.jpg
MSVH3_Wood_House_Normal.jpg
.../Documentation/
-Medieval_Small_Village_House3_Readme.txt
-Renderositylicense.txt
"Medieval_Small_Village_House3_Part2.zip"
.../Runtime/Textures/Dante78's Products/Medieval_Small_Village_House3/
MSVH3_Wood_House_Roughness.jpg
.../Runtime/Geometries/Dante78's Products/Medieval_Small_Village_House3/
MSVH3_BarrelGr1.mtl
MSVH3_BarrelGr1.obj
MSVH3_BarrelGr2.mtl
MSVH3_BarrelGr2.obj
MSVH3_Bush1.mtl
MSVH3_Bush1.obj
MSVH3_Bush2.mtl
MSVH3_Bush2.obj
MSVH3_Bush3.mtl
MSVH3_Bush3.obj
MSVH3_Clothesline.mtl
MSVH3_Clothesline.obj
MSVH3_Door.mtl
MSVH3_Door.obj
MSVH3_Grass.mtl
MSVH3_Grass.obj
MSVH3_HenGr1.mtl
MSVH3_HenGr1.obj
MSVH3_HenGr2.mtl
MSVH3_HenGr2.obj
MSVH3_House.mtl
MSVH3_House.obj
MSVH3_Objects.bak
MSVH3_Pavement.mtl
MSVH3_Pavement.obj
MSVH3_Stonewall.mtl
MSVH3_Stonewall.obj
MSVH3_Tree1.mtl
MSVH3_Tree1.obj
MSVH3_Tree2.mtl
MSVH3_Tree2.obj
MSVH3_Tree3.mtl
MSVH3_Tree3.obj
MSVH3_Tree4.mtl
MSVH3_Tree4.obj
MSVH3_Wheelbarrow.mtl
MSVH3_Wheelbarrow.obj
.../Documentation/
-Medieval_Small_Village_House3_Readme.txt
-Renderositylicense.txt
"Medieval_Small_Village_House32_Part3.zip"
.../Runtime/Libraries/Props/Dante78's Products/Medieval_Small_Village_House3/
MSVH3_Grass.png
MSVH3_Grass.pp2
MSVH3_House.png
MSVH3_House.pp2
MSVH3_Objects.png
MSVH3_Objects.pp2
MSVH3_Trees&Bush.png
MSVH3_Trees&Bush.pp2
.../Documentation/
-Medieval_Small_Village_House3_Readme.txt
-Renderositylicense.txt
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