Number 03 is science fiction/fantasy boots for Genesis 8 Male. They can be used as sci fi boots or rain boots.
Number 03 contains the following:
- Boots
- 8 Material (Iray) for the Boots (Rain Boots)
- 4 Boot Shapes + 1 Boot Shape Reset
- 4 Boot Styles + 1 Boot Style Reset
These boots contain 23 full body morphs. You will find them in Actor/Full Body in the Parameters tab. All the following FBM morphs are supported (any other Genesis 8 Male shapes are supported by auto-follow):
-Christian 8
-Darius 8
-Edward 8
-Floyd 8
-Landon 8
-Lee 8
-Lucas 8
-Michael 8
-Nix 8
-Ollie 8
-Owen 8
-Sanjay 8
-TheBrute 8
-Vladimir 8
-BodybuilderSize
-BodySize
-Emaciated
-FitnessSize
-Heavy
-Lithe
-Portly
-Stocky
-Thin
For a list of partial body morphs please see the ReadMe File.
The boots contain also adjustments and custom morphs. You will find them in Actor/Adjustments in the Parameters tab.
-AdjShin Back L2.dsf
-AdjShin Back R2.dsf
-AdjShin Front L2.dsf
-AdjShin Front R2.dsf
-AdjShin In L.dsf
-AdjShin In R.dsf
-AdjShin Out L.dsf
-AdjShin Out R.dsf
-AdjShinMid In L.dsf
-AdjShinMid In R.dsf
-AdjShinMid Out L.dsf
-AdjShinMid Out R.dsf
-AdjToeL.dsf
-AdjToeR.dsf
-Boots thinner 2.dsf
-Boots thinner.dsf
-Expand Band L.dsf
-Expand Band R.dsf
-Expand Heel L.dsf
-Expand Heel R.dsf
-Expand Holders Ankles.dsf
-Expand Holders Shins.dsf
-Expand Rings Ankles.dsf
-Expand Rings Shins.dsf
-Expand Toe box L.dsf
-Expand Toe box R.dsf
-Expand Top Ankle L.dsf
-Expand Top Ankle R.dsf
-Expand Top Ankles.dsf
-Expand Top Shins.dsf
-ExpandAll.dsf
-Shin Larger Back L.dsf
-Shin Larger Back R.dsf
-Shin Larger Front L.dsf
-Shin Larger Front R.dsf
-Shin Larger L.dsf
-Shin Larger R.dsf
-Sole flat.dsf
-Sole thinner.dsf
-Strap Inside L.dsf
-Strap Inside R.dsf
-Strap Out L.dsf
-Strap Out R.dsf
In this package you get 8 materials (Iray) but you can put any color on the boots.
-Go to surface tab
-Select the surface(s) of the boots you want to change.
-Left click on the Base Color's little square on the left and set None. You get a white blank object. Don't worry, it's normal.
-Left click in the Base Color's big white rectangle and apply any color you want.
-You're done for a rendering! If the color is too bright, just make it darker in the Base Color box. If the item is too shiny/glossy, just change the Glossy Roughness or/and Glossy Layered Weight.
10 Texture maps (4096x4096).
Texture addon for this product will come soon.
Thank you for you support and I hope you will enjoy these boots.