When using over clothing it is helpful to dial in the float morph at frame 1. This helps avoid issues with poke through and exploding mesh issues. If there is pokethrough after simulation you can use the other adjustment morphs to fix it. This is applicable to both capes.
dforce is required. For best results when using dforce I recommend applying your body shapes at frame 15 to allow the outfit time to settle around the morphs this is especially useful when using unsupported shapes. Ideally adjustment morphs should be applied at frame 1. Ideally you should apply your pose at frame 30, in some cases you may want to add extra frames after 30 to allow the cloth more time to settle. Some poses may require adjustment.
Capes load with dforce settings already applied. You can adapt them to your liking by changing them in the surfaces tab. Other body Morphs will work using autofollow technology. Smoothing can be increased to improve the look of autofollow on more extreme body shapes. Some adjustment may be necessary in extreme poses or with extreme body shapes. Adjustment morphs are included to help with these situations as well as with posing. Autofollow morph results vary.
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