Solinoid Arcuilaria for DAZ Studio

3D Models released on Nov 28, 2020
Solinoid Arcuilaria for DAZ Studio by N/A

Software:
DAZ Studio 4 With IRAY
Departments:

The largest of the Solinoid Fleet ships, the Arcuilaria Hive Carrier (Codenamed Chrysalis Hive by UN Forces) is a massive vessel with incredible destructive power. Armed with numerous Beam Cannons, Tri-barreled Laser weapons, and a massive Focused Beam Array weapon, the Hive Carrier can deliver unparalleled destruction to its target.

The Arcuilaria is also home to a Solinoid Hive Queen and her swarms. The Hive Queen has her own separate nest atop the hull of the Arcuilaria in a bridge-like structure, and the hull houses swarms of Solinoid Worker Drones, advance bio-engineered Human-oid Clones, and egg chambers.

The Solinoid Arcuilaria has space in its pod-like Hangar Bays for 100's of Vendrik and Mogwai Fighters, and can launch them in massive swarms at any enemy it faces. Within the huge Hangar Pods, the Solinoid Fighter swarms are maintained in a state of stasis awaiting an order to awaken from the Queen.

The Arquilaria class also acts as a sort of Fleet Command and Control ship, and can call on the resources of her escorts, as well as commanding her own assets. Serving as Division Flag-ships, the Arcuilaria is never encountered without a host of smaller support vessels near by.

The UN Military has counted dozens of the class in the Solinoid Main Fleet, among hundreds of smaller Vessels. It is feared that even larger vessels may remain out of sight beyond the edges of our solar system.

Product Features:
* DAZ Studio props: dsf, duf/ png, at 199,557 polygons
* Over 100 Points of Articulation on the main figure!
* Over 70 individually pose-able Weapons Turrets that can be trained and elevated independently.
* Working Main Cannon, Beam and Tri-barrel Turrets, and Hangar Pods
* Detailed Interiors for the Hangar Pods, and the Command Bridge.
* Two scale pose presets
- Life-sized, to the same scale as the transformable aircraft
- Default 1/10th scale, to make the model easier to use

Textures:
* One set of texture maps with corresponding normal/ bump maps, at 3000x1800 pixels.
* All of the materials use Iray shaders.

All sales images rendered in DAZ Studio with an HDRI skydome environment.

Designed for use in DAZ Studio 4.9 and above with Iray. Not recommended for use in other software programs.

Original model by, and acquired from Chris Schell, and now owned by VanishingPoint.