dforce is required. when using dforce I recommend applying your body shapes at frame 15 to allow the outfit time to settle around the morphs this is especially useful when using unsupported shapes. Ideally adjustment morphs should be applied at frame 1. Ideally you should apply your pose at frame 30, in some cases you may want to add extra frames after 30 to allow the cloth more time to settle. Some poses may require adjustment. Should you experience mesh explosions check for any parts of the G8 figure intersecting with itself during the animation. This is the most common cause of exploding mesh.
If you have any issues with pokethroughs or strange behavior use Animated instead of Current Frame in your simulation Settings.
When using over clothing you can use the different expand morphs to adjust for pokethrough. You can also increase collision offset if you need to to help with pokethrough.
Clothing loads with dforce settings already applied. You can adapt them to your liking by changing them in the surfaces tab.Other body Morphs will work using autofollow technology. Smoothing can be increased to improve the look of autofollow on more extreme body shapes. Some adjustment may be necessary in extreme poses or with extreme body shapes. Adjustment morphs are included to help with these situations as well as with posing. Autofollow morph results vary.
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