1946, Guadalcanal. With the success of the J7W Shinden prototype for the Japanese Army Air Corps, the Imperial Japanese Navy also embarks on an advanced aircraft of their own. Paralleling the development of the Shinden, the Navy receives possible designs from numerous manufacturers, and finally settles on a design from Mitsubishi as its newest aircraft.
Debuting in combat over the islands of the South-Pacific in October 1946, the IJN's Mitsubishi A62M Seishin-Kaze ("Spirit Wind", shorted from Seishin no Kaze or "Spirit of the Wind") takes Allied planners by surprise. Much like the earlier A6M Zero, the A62M is a fast and very agile fighter, and a serious threat against its contemporaries in other forces!
Product Features:
DAZ Studio props (dsf, duf/ png):
* A62M Seishin-Kaze aircraft, at 80,623 polygons
- Over 50 Pose Control dials for the various parts of the aircraft.
- Controls include some standard combat maneuvers as well as individual controls for the various moving parts on the aircraft.
- Also features a fully detailed interior with working flight controls that are tied by Pose Control dials to the flight surfaces and moving parts of the aircraft.
* 1 set of external "drop-tank" fuel tanks with Pose Control dials to make them fall away and tumble as they drop.
* 1 set of 2 572lb bombs, with Pose Control dials for ease of use.
* 1 set of Seaplane Floats.
* 1 set of "prop-blur" effects props for the propellers of the aircraft to give a sense of motion in flight.
* 1 "dummy" low-poly, un-rigged pilot figure.
* 1 pose-able Crew Boarding Ladder for use in ground scenes.
Poses:
* InFlight:
- Level flight with the landing gear closed
* Landed
- Angled on the ground with the landing gear open
&bill; Propellers hide/ show
Textures:
* One set of texture maps with corresponding bump maps, at 3000x1800 pixels.
* All of the materials use Iray shaders.
All sales images rendered in DAZ Studio with an HDRI skydome environment.
Designed for use in DAZ Studio 4.9 and above with Iray. Not recommended for use in other software programs.
Original model by, and acquired from Chris Schell, and now owned by VanishingPoint.