1 When using unsuported body shapes you must use animated not current frame. I suggest using animated custom and adding some extra frames past 30 to allow the cloth more time to settle.
Please use the following method when setting up and running your simulation.
1. Load the clothing item.
2. At frame 1 apply any style adjustments.
3. Move your timeline slider to frame 15 and apply any body shapes you desire. These will may look poor as applied but Don't worry about this. It will be fixed in simulation.
5. Move your timeline slider to frame 30 and apply your pose. Then apply the included simulation parameters which are in the utilities folder or manually set your simulation properties to animated. You can add extra frames in the custom animated parameters to allow the cloth more time to settle or you can use the basic 30 frames. Either method should give good results.
Sub D version of the dress is a higher resolution version of the dress if you want finer details. The SubD dress also includes a push modifier which will allow you to fix any pokethrough that may occur due to the tighter fit achieved with the subd version.
You can apply other adjustment morphs after simulation if you have any pokethrough issues.
Clothing loads with dforce settings already applied. You can adapt them to your liking by changing them in the surfaces tab. Morphs will work using autofollow technology.Autofollow morph quality varies. Some adjustment may be necessary in extreme poses or with extreme body shapes. Adjustment morphs are included to help with these situations as well as with posing. Autofollow morph results vary.
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