1 When using unsuported body shapes you must use animated not current frame. I suggest using animated and applying your pose at frame 20 or 25 to allow the cloth more time to settle.
Please use the following method when setting up and running your simulation.
1. Load the clothing item.
2. At frame 1 apply any style adjustments. Some styles may require all loose simulation setting for best results.
3. Move your timeline slider to frame 15 and apply any body shapes you desire. These will may look poor as applied but Don't worry about this. It will be fixed in simulation.
5. Move your timeline slider to frame 20 or 25 and apply your pose. Set your simulation to animated.
You can apply other adjustment morphs after simulation if you have any pokethrough issues.
Clothing loads with dforce settings already applied. You can adapt them to your liking by changing them in the surfaces tab or using one of the included presets. Other Morphs will work using autofollow technology. Autofollow morph quality varies. Some adjustment may be necessary in extreme poses or with extreme body shapes. Adjustment morphs are included to help with these situations as well as with posing. Autofollow morph results vary.
Thank you very much for your interest in my products :) Please add me as a favorite vendor and never miss a new release! Like Kaleya3d on Facebook for Promotions, Sneak Peeks and product announcements! https://www.facebook.com/kaleya3d/ You can also follow me on instagram for product images and sneak peeks https://www.instagram.com/kaleya3d/ Twitter @ShadowcatStudio