Simulations should be done using the following method:
1. Load the clothing item.
2. At frame 1 apply any style adjustments.
3. Move your timeline slider to frame 15 and apply any body shapes.
4. Move your timeline slider to frame 20 or 25 and apply your pose.
5. Set your simulation to animated timeline and at least 30 frames.Set your Collision Mesh Resolution to viewport.
Clothing loads with dforce settings already applied. You can adapt them to your liking by changing them in the surfaces tab or using one of the presets in the simulation Presets folder. Some adjustment may be necessary in extreme poses or with extreme body shapes. Adjustment morphs are included to help with these situations as well as with posing. Autofollow morph results vary.Scarf Adjustments can be applied after simulation to address any pokethrough.
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