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Included in this package:
*INJ and REM files for L'Homme2
Morph list:
*Face
-hFFX_FaceFront
-hFFX_FaceLong
-hFFX_CheekBones
-hFFX_CheekHeight
-hFFX_CheekThick
-hFFX_CheekThin
*Eye
-hFFX_BrowArch
-hFFX_BrowStraight
-hFFX_BrowThin
-hFFX_LashUpperLong
-hFFX_LashLowerLong
-hFFX_EyesSmall
-hFFX_EyesFront
-hFFX_EyesTogether
-hFFX_EyeIrisLarger
-hFFX_EyePupilSmall
-hFFX_EyeLacrimalSmall
-hFFX_EyeCornerUp
-hFFX_EyeInIn
-hFFX_EyeInUp
-hFFX_EyeOutIn
-hFFX_EyeOutUp
-hFFX_EyelidCreaseDefine
-hFFX_EyelidCreaseSmooth
-hFFX_EyelidMonolid
-hFFX_EyeUpStraight
-hFFX_EyelidDwnBaggy
-hFFX_EyelidDwnSmooth
-hFFX_EyelidDwnStraight
*Nose
-hFFX_NoseDefine
-hFFX_NoseLengthDefine
-hFFX_NoseBroad
-hFFX_NoseHigh
-hFFX_NoseLong
-hFFX_NoseLow
-hFFX_NoseShallow
-hFFX_NoseThin
-hFFX_NoseBridgeOut
-hFFX_NoseBridgeThin
-hFFX_NostrilHeight
-hFFX_NostrilWide
-hFFX_NoseTipHeight
-hFFX_NoseTipLarge
-hFFX_NoseTipOut
*Mouth
-hFFX_MouthHeight
-hFFX_MouthWide
-hFFX_PhiltrumDefine
-hFFX_PhiltrumSmooth
-hFFX_LipCupidHigh
-hFFX_LipUpCntrHigh
-hFFX_LipUpBorders
-hFFX_LipUpDefine
-hFFX_LipUpPlump
-hFFX_LipUpThick
-hFFX_LipUpThin
-hFFX_LipDwnCntrLow
-hFFX_LipDownBorders
-hFFX_LipDwnCrease
-hFFX_LipDwnDefine
-hFFX_LipDwnPlump
-hFFX_LipDwnThick
-hFFX_LipDwnThin
-hFFX_LipCornersDwn
-hFFX_UnderLipsDefine
-hFFX_UnderLipsSmooth
*Jaw
-hFFX_FaceFront
-hFFX_FaceLong
-hFFX_CheekBones
-hFFX_CheekHeight
-hFFX_CheekThick
-hFFX_CheekThin
*Jaw
-hFFX_JawHeight
-hFFX_JawPointy
-hFFX_JawRound
-hFFX_JawSquare
-hFFX_ChinCrease
-hFFX_ChinDown
-hFFX_ChinFront
*Ear
-hFFX_EarsElf
-hFFX_EarsSmooth
The morphs included may be used as merchant resources, provided that you:
-dial a unique shape mixing various morphs;
-use "Spawn morph target" to commit them all together;
-do not redistribute the morphs as a morph pack or in any way that could become a competition for this product;
-do not redistribute any of these morphs "as-is".
Otherwise, you may use various Poser methods to distribute character shapes in a way that requires the end user to also own this product, using your files in a way to dial the morphs included here.