WW2 Liberty - W F Cody

3D Models released on Oct 31, 2007
WW2 Liberty - W F Cody by N/A

Requirements:
Poser 5 and Higher
Available Uses:

The WW2 Liberty ship, William F. Cody, hull #295, was built by the California Shipbuilding Corp. in 1942. The Liberty Ships served in every theater of the second world war, but were most famous for the convoys that braved the U-boat-filled Atlantic. With five holds handling approximately 500,000 cu.ft. of cargo, and more on deck, they were indispensable to the war effort. The William F.Cody survived the war, and was scrapped in 1967.

For Poser 5 & up

Along with the WW2 Liberty ship this product also includes:

Posing:

- Guns: The ship has 10 guns for self-defense: a 3-in gun at the bow; eight 20mm AA guns in tubs; and a 5-in gun at the stern. All may be posed from the Body of the ship (ERC). Limits have been set to match the movements of the actual guns, where applicable. "Train" ERC dials always turn the gun to the right (CW) when turned to the right, and "Elev" dials elevate the barrel when turned to the right. See list below:

- 3-in Gun: This is limited in train and elevation, and has additional dials to aid in posing and animation. The ERC dials (Body) consist of "3inGunTrain," "3inBblElev," and a special dial named "3inElevGear." This third dial rotates the elevation gear. The elevation gear consists of two bicycle-type controls, linked to a cross-shaft. The controls each have a pair of handles, arranged 180 degress apart, like the pedals on a bicycle. As the control is rotated, the handles turn with it and, just like bicycle pedals, retain their orientation. The initial orientation may be set using their body part dials (3inKnobPL*, etc.). There are also pedals at the base of the gun, one pair for each gunner position, that simulate the way the gun was trained left or right. These are, likewise, operated from their body part dials (3inpedalPL*, etc.). *PL=Port Left, PR=Port Right, SL=Starboard Left, SR=Starboard Right.

- 5-in Gun: This gun rotates on a platform, and both movements are limited. The gun was the main defense against U-boats and commerce raiders.

- 20mm AA Cannon: These are limited in elevation only. Aimed and fired by a single sailor, there were also loaders to change the ammunition drums.

- Propeller: This has an ERC dial that is not limited. Turn to the right to rotate the propeller for forward motion.

- Rudder: This ERC dial is limited. Turn to the right for a right turn, and vice versa.

- Signal Lights: The signal lights are rotated by their body part dials, and are not limited. The shutters do not operate. The lights are located atop the bridge wings.

- Wheel: The Turn dial (body part) for this is not limited. The wheel is located on the flying bridge, ahead of the stack.

- Engine Telegraph: This has two moving parts, limited to 110 degrees rotation in either direction. A similar telegraph was located in the engine room. Engine commands would be sent from the bridge to the engine room by movements of the handle (telehandle), which would also ring a bell. The engine room would show compliance by moving their handle to the same position, which would cause the pointer (telepointer) of the bridge's telegraph to line up with the handle. Twenty-two degrees separate each command. Also on the flying bridge.

- Anchors: ERC dials to hide anchors when using the anchor chain props.

- Hatches: The hatches should not be removed, but made invisible. The hatches were built in place from timbers, covered with canvas and strapped down. Because of this, removing them as they are would be inaccurate, and the rotation and translation dials have been hidden. Visibility may be unchecked on their Properties tabs.

- Elbows: Each of the elbow-shaped vents may be rotated. The elbows on the base of the foremast (elbowP3 & elbowS3), and those on the base of the mizzenmast (elbowP12 & elbowS12), must be rotated to keep them from interfering with the rigging if the Hold1 or Hold4 rigged booms are loaded. A pose has been provided (PoseRPublishingShipsWW2 Liberty) that turns each of these 49 degrees to the outboard. Alternately, the vents may be turned to face the masts, and often were on this type of ship. Although the vents at the base of the mainmast (elbowP4 & elbowS4) do not interfere in their default positions, care must be taken if the Hold3 rigged booms are loaded.

Props:

- Cargo Booms: The ship is not complete until the cargo booms are loaded. There are sets that load either all the rigged booms, or all the stowed booms. There are also props that load the booms for each hold individually, in either version. Mix and match as you like. The booms are static props, and are not posable. The "stowed" versions have no rigging, as the lines are protected from the elements during a voyage.

- Gangways: There are four gangway props: one for each side that is stowed (Up), and one for each side that is deployed (Down). One type should be loaded on the visible side to make the ship complete. The stowed versions use displacement maps, so there are material files (.mz5) to change to a simple material that uses bump maps, if desired. These are applied in the Materials Room.

- National and Jack Flags: There are two versions of each flag, the 48-star flag smart-propped to the the line at the rear of the mizzen mast, and the Jack loads on the staff at the bow. "Flying" and "At Rest" versions of each are provided.

- Signal Flags: The signal flags come in four shapes: a notched flag for the letters A & B; a square flag for letters C through Z; a truncated pennant for numbers and the answer flag; and a pointed pennant for the repeaters, also known as substitute flags. The charts below show the names of the texture images.

There is one smart prop for each shape, and they load on the left rear rope of the radio mast. This arrangement will rarely be useful as it is. Usually you will need to load duplicate props and reposition them, changing the texture maps. To change the textures, go to the materials room and click on the texture name on the image node. Click on the Browse button, and go to RuntimetexturesRPublishing.

To reposition extra flags it will be easiest to use the Front & Right cameras, and it is suggested that you use Outline display mode. The edge of the flag should be within the rope mesh. If you plan to save shapes in new positions, you will need to unparent the flag (Object menu--Change parent, and choose Universe as the new parent). After positioning, use Set Parent on the Properties tab, and choose the body part "hull." This is important, as they will otherwise revert to their original positions.

- Anchor Chain Props: First use the ERC dials, at the bottom of the list, to hide either or both anchors. The chains are smart-propped to the hull, hanging straight down. The centers have been set so they may be easily rotated around X and Z axes to position them as you wish. A bit of translation may be needed if angled too much.

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