To design a material for Poser means to rebuild the properties of a real-world material with the features of the Poser shader system. This tutorial describes how to analyze and synthesize a material. It gives many examples of materials ranging from simple to complex, and it provides several tips and tricks about how to improve an existing material.
The first chapter explains the main aspects of real world materials and how they can be emulated in the Poser material system. It describes each aspect and its mapping to features of Poser. This includes a rendered example of a material that is split into the different aspects.
The second chapter provides a wide range of examples of materials, each with a sample render and a screenshot of the shader tree. This starts with simple materials like plastic and rubber. It includes various materials for clothing and basic materials like metal, stone, and paint. It shows how to assemble pattern materials from procedural nodes. There are also more complex materials like glass and water that require some deeper understanding about how the Poser renderer works. The chapter closes with sky materials for day and night with stars and clouds.
The final chapter is a collection of several tips and tricks to improve existing materials. Many ready-made materials contain flaws or errors that can be recognized and fixed easily.
Note: This tutorial is intended mainly for users that already have a basic understanding of Poser and in particular of the material room. In other words, it is based on Part 2 of The Poser Compendium. It can be used as a tutorial for learning, but also as a reference guide to get information about a particular issue.
See editorial section for feature list and table of contents.