One problem with conforming clothing is that you sometimes gets pokethrough (when the character 'pokes' through the clothing). This is especially noticeable with clothing that is skintight.
Another way of doing clothing is 'second skin'. The skin is painted onto the character. There are some advantages with this. There are no pokethrough, the second skin will fit all morphs and you can use it with you favorite character textures.
This product is a second skin. It uses a combination of custom morphs, normal maps and textures to give the illusion of a bodysuit. There are also a pair of boots and three types of masks.
The glove and the suit material are separate so you can mix and match.
The suit itself has ten materials.
There are three custom morphs included. One that makes the ears lay flat against the head. That should be used with the masks. One morph to hide the nails. Use that with the gloves. And finally one morphs that smooths out the belly button and generally makes Michael4 body look more like he's wearing a bodysuit.
I have a matching product for Victoria4. Now they can go fighting crime together!
This product will not work in Daz studio, because of the whole normal map thing. Poser uses .psd files that are quite small while Daz insists on .tiff files that weighs in around 12 mb each, so that's not good...