Boris De Conti is a Mysterious ,realistic Character for M4,
consists of High Quality human,Vampire,2nd skin
detailed textures and morphs!
Human or Vampire, he is perfect for any realistic or fantasy render.
Boris morphs are custom made, except of his 'body' and 'head size' morphs,
for these to work, you will need 'M4 morphs++'.
Package includes:
-Bald and Hair cap options for all mat presets in pz2 and DS:
2 full body and face Mat,ds&pz2 (hair&Bald)
2 Darker brows,add-on mat,in ds&pz2 (hair&Bald)
2 Vampire Tears,add-on mat,in ds&pz2 (hair&Bald)
2 Vampire Bite,add-on mat,in ds&pz2 (hair&Bald)
1 Vampire Hands mat,in ds&pz2
1 Teeth main mat.in ds&pz2
1 Teeth AO mat.in pz2( only for poser )
1 Vampire Teeth main mat.in ds&pz2
1 Vampire Teeth AO mat.in pz2( only for poser )
3 Eye Mat options in ds&pz2
3 Eye Mat AO mat.in pz2( only for poser )
2 Vampire Eyes Mat options for use with the Vampire tears in ds&pz2
2 Vampire Eyes AO mat.in pz2( only for poser )
1 Gen Mat in ds&pz2
2 custom sculpted, Face morphs in INJ&REM (includes head & ears.)
1 Custom sculpted, teeth morph in INJ&REM
1 Custom sculpted, Vampire teeth addon morph in INJ&REM
1 Realistic Head size, this sets analogically correct head size for him
( M4 morphs++ needed for that fix)
1 Body Morph ( M4 morphs++ needed)
1 Custom sculpted hands morph in INJ&REM
2 2nd Skin pants and boots mats in ds&pz2
1 1 Custom sculpted Pants morph in INJ&REM
1 Boots addon, conforming character for the boot effect.
5 custom sculpted expressions,made especially for him ,INJ&REM
* Note: Boris Hands and pants morphs, are custom sculpted addon morphs
and can be used with any other M4 character.
** Boris Library thumbs, include instructions for easy usage.
*** Please Click editorial for credits,info and scroll images.
Important Notes:
-Please,use 'Displacement Map' option,in Poser render settings ,for texture depth.
-Product tested and working in poser 7 and up and DazStudio 2.2 and up.
-If you use Boris De Conti in Daz Studio,Before you render your scene,load the DS mats,
for Bump depth renders.