You'll learns how to prepare your texture
resources so that they match, then putting it all together to make the textures.
Starting off you'll extract the geometry from the pp2 files, then we'll update one of
the models with a new uvmap and material name, fixing the pp2 so it still works.
Then onto the texturing, first starting with some resources with very different colour schemes
updating them so that they match the colours you want. Then making a new preset pattern in
photoshop so that you can easily make the texture maps.
Thens you will create the colour and bump maps for the brick walls, tiled floor/ceiling and the
columns.