Imagine the city struck by the mean disease. All exits are closed and city
remains in quarantine. Of course, disease manage to spread outside the city
and apocalypse begun.
Few years later, what's left of human kind struggle to survive in hard conditions.
Old quarantine checkpoint are now controlled by different fractions to keep their
turfs safe from opposition or marauders.
That's the story behind this scene...
Large section of wall and tunnel are main structure for the scene. In addition,
there are many decorative props linked to main structure. Whole scene is
loaded from character library. Decorative props can be moved around or
deleted (if you don't need them). You can also store props in your props
library and use them in different scene.
One tip for the spotlights: if you want to make them shine, go to material room,
select object 'structure' and choose 'sptlight' material. By default, that's
transparent glass. Now simply change transparency to 0 and ambient value
to 1. Set ambient color to white or light yellow.