Our Renderosity Vendor of the Month for March 2022 is ShaaraMuse3D. This exceptional vendor has been a member of Renderosity since 2009. He specializes in 3D models/props/architecture, 2D graphics, and 3D figure assets. His work is imaginative and very detailed. There are over 300 items for sale in his store.
ShaaraMuse3D spent some time answering a few questions about his work in the interview listed below. We also have a video gallery featuring 10 items from his Renderosity store. There is a special sale going on Marc 9 - 13th where ShaaraMuse3D's inventory will be available at a good discount. Click the button below to go to his store.
Our thanks to ShaaraMuse3D for taking the time to answer our questions and for providing the music for the video gallery. Great work, ShaaraMuse3D!
Renderosity: We are so impressed with your creations! There’s so much variety in your store. How do you decide on a particular item to develop and sell?
ShaaraMuse3D: The whole thing started as a hobby, so I usually picked things I wanted for my own projects, so it was based on inspiration, but as things grew, it continued this way. Usually, I see something, in nature, or online, and I get inspired to build something. Other times it’s based on a passion to explore technology, such as photo scanning, which you can see in many of the nature products, or HDRI photography which also requires some specific gear to do. Also, it’s fun to explore 3d or effect generation techniques for example in Blender. I’m a huge fan of exploration! But truly, my camera is my biggest inspiration. I love going outside capturing textures, 3d objects, HDRI scenes, anything I can find, especially nature. So sometimes, the camera decides!
One of your best sellers is the Modular 3D Kits: High Rise Vistas; tell us about how you created this impressive product?
I saw so much urban art out in the communities I wanted to try something similar myself. I took a modular approach and created different cutouts for building styles, Generally, I wanted to take a modular approach, so I could reuse textures, and keep detail and use variations of them. By building modular floors, and special texture sets for the windows, I could create more variations and heights of the buildings, and then create different themes.
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