DM is short for Danie & Marforno who collaborate as DM in the Renderosity marketplace. Both artists are immensely talented and as a team, they create some of the most imaginative and high-quality works being sold at Renderosity. One look at their storefront should quickly convince you that they are talented and creative artists.
With over 400 items in their Renderosity store, DM is selling "high-quality 3D content, architecture, environment scenes, props, poses and more". Hailing from Germany and Canada, DM has grown 3,188 followers since joining Renderosity in 2001. 22 years of high-quality content creation is a real accomplishment.
Be sure to visit DM's Renderosity storefront and gallery. They have such a diverse selection of products that you will certainly be interested in their work.
Tell us a little bit about yourselves.
marforno: I live in Montreal, Canada and I love to build small worlds, art, traveling, history and music. The joys of my life are my six grandchildren and spending time with my family.
Danie: Berlin, Germany is my hometown and I still live here with my husband and our two boys. I love to laugh, people with a good sense of humor, art, nature, music, and good movies.
How long now have you both been involved in digital art, and when did you two first start collaborating?
marforno: I posted my first images at Renderosity in May 2001. They were mainly simple renders with lots of Photoshop. I moved into Bryce and I remember spending a great deal of time trying to get the hang of it. Then modeling came to me as a consequence of the lack of modeling tools in Bryce.
What software is currently in your digital toolset and why?
marforno: I use many different programs, depending on what I am trying to achieve, but I do believe that the best results in architecture modeling can be accomplished with 3ds Max.
Danie: I use several programs, but most of the time: Daz Studio, Photoshop, and Substance Painter
What can you tell us about your working process? What does each of you bring to the table?
marforno: We spend a great deal of time on the telephone or Skype, kicking around ideas for new projects and packages. After we come up with a concept we both like, I begin modeling and Danie begins texturing. During the process, a more concrete direction begins to take shape.
Do you have any advice for aspiring Digital Content Developers?
Danie: Find a "niche" and be original. Think as a customer and what would you expect from a product of good quality. Pay attention to details, to the quality of your work, and add your own unique style.
What are you currently working on?
Right now we are working on a darker-styled environment for DazStudio, along with some poses for Genesis 8 and 9.
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