She was born 36 years ago in Leipzig, Saxony, but for the last 13 years she has called the small German village of Weilrod, Hesse, home.
Our Renderosity December, 2024, Rising Star!, Chaosqueens-World, also known as Sandra, was highly creative, even as a small child. She drew a lot, especially fantasy motifs, animals and manga/anime. When the first consoles like Sega, PlayStation, and Gameboy hit the market, she was “totally thrilled” by what she saw. The graphics fascinated her most, and intrigued her with how it all worked.
Even so, she didn’t get her first computer until she was 13.
“I spent countless hours building things in games like The Sims or RollerCoaster Tycoon. One Christmas, my father gave me a 3D program, but unfortunately, my computer wasn’t powerful enough to run it,” she said.
Some time later, she became an apprentice to a tailor and wound up using her salary to buy a new, more powerful, computer.
“This is when I discovered online role-playing games and started taking screenshots, for example, from The Elder Scrolls IV: Oblivion. I posted my pictures on DeviantArt – today, I find them a bit embarrassing, but that’s all part of the learning process,” said Sandra.
Finally, she came across Poser 8, which brought with it immediate fascination, although she had no idea how to use it. “So, I joined an online Poser school where I learned a lot. I’m still very grateful to my Poser teacher because, without him, I wouldn’t have come as far as I have today.”
Q&A with Chaosqueens-World
What part of 3D design work do you most enjoy doing and can you tell us about your design style?
I enjoy the character design the most. It's always exciting to think about what a character should look like, what special features and characteristics make them special, and what adventures they could have. But I also like to experiment with other elements, such as backdrops, jewelry or clothing to broaden my horizons.
Where do you find your inspiration?
I find my inspiration in many areas, such as games, movies, books, and my surroundings – depending on my mood, energy, and time.
What are your favorite types of images to produce for sale, and what has been the most successful for you?
I like to create images with harmonious backgrounds that perfectly match the characters or animals. I particularly enjoy depicting stories in bright, vivid colors. This type of image also goes down well with my clients.
How did you transition your interest in creating designs for art’s sake, into becoming a vendor?
In the beginning, I created small 3D projects just for myself. One day, a friend suggested that I could also sell my work. A few years ago, I started offering small decorative props for Christmas on Renderosity. The feedback was overwhelming - many people wrote to me directly and asked why I wasn't offering my items for sale. That’s what motivated me to start selling.
Why did you decide to become a vendor at Rendorosity?
A friend encouraged me to offer my 3D designs on Renderosity. At first I was very unsure and even asked other providers whether my work was suitable at all. In the end, I just tried it out - and to this day I am happy that I made this decision.
What are the most important tools and software you use now for your work? Why?
My most important tools are pencil and eraser, with which I sketch my ideas in my sketchbook. On the computer, I work with a mouse, graphics tablet, and keyboard. The software I use most often are Blender 3D, DAZ3D Studio 4, and Affinity Photo. I couldn’t work without these three programs.
How has Renderosity helped you develop your store and the way you work?
Renderosity has helped me develop as an artist. The feedback from the community has allowed me to continually improve my work. Although everything is not perfect yet. I am always learning and strive to become even better in the future.
Are there artists that influence you, or do you have a mentor that has helped at any point?
My teachers in the Poser field have strongly influenced me, and a good friend always supports me with advice and help whenever I hit a wall.
What tips do you have for those who are just getting started in 3D artwork?
The 3D field is huge, and there are countless ways to get started. The key is to take small steps. Taking notes or keeping a sketchbook can be very helpful. Stay away from AIs – they won’t help you develop your own skills and imagination. Being creative yourself is essential, even if it doesn’t always work right away. If you hit a wall, don’t take long breaks; instead, focus on something else that inspires you. Even if your language skills aren’t the best, use Google Translate or similar tools, or ask friends for help. I personally also use Google Translate. There are many learning opportunities, be it through tutorials, courses, or friends working in the 3D field who can offer tips.
What are some specific products you want to create and what are your future goals as a vendor?
I don't have any fixed plans for the future - many of my ideas come about spontaneously or are based on customer requests. My goal is to continuously improve and try out new things. I once tried to work according to a fixed plan, but usually something comes up. Flexibility works far better for me.
Comments