Sun, Feb 16, 7:49 AM CST

Entry #13

Wood Dweller Family Sunrise - Final Result

I created the wood log asset through photogrammetry in Meshroom using around forty photos I shot. The mesh was decimated, trimmed, and cleaned using Blender 2.8. Retopology was done in Instant Meshes, and then back to Blender for UV unwrap and texture baking. From there it was on to Daz Studio to create and render my scene using Iray. Finally, some minor touch up work and color adjustment was done in Photoshop.

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.