Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
Attached Link: http://www.uvmapper.com/
On the first one, try running it through UVMapper and see if the all the Material Groups show up in the Select-Materials Menu. If they do, exporting this from UVM may fix the problem. If not I'd have to see they file to tell what's up. To get the parts of an import, select the Object, hit the group button and select New Group. Give it a name and then hit the Spawn Props button. Now, in the pop-up under the main window (the right down arrow) under Props you should have all the groups plus the original "mono" group. Select the mono group and delete it. .3DS works well on both platforms and Poser's importer is pretty good on the Mac. I have had it crash when a .3ds file has camera, lights, etc info which Poser can't read.Can you export with just the vertex, groups and UV data? HTH- DanBy chance, do any of your greyed-out materials have a left parenthesis ( in the material name?
I was importing LightWave objects into Poser a few months ago; they had parentheses in some of the material names, and those materials were invariably greyed-out, as you describe.
Just another little quirk in our favourite 3D application ....
Firstly, thanks to Dan. Funny enough I'd just found the UVMapper prog at DAZ, so I'll be trying that, and thanks for your advice and link. I had the same thought about lights and camera and removed them, but still with the same result in Poser. Secondly, 'Little Dragon', it's not the materials that are greyed-out, it's the actual object. Did you have that problem? VH
No, it was just the material itself. And by removing the parentheses from the material names, I was able to fix that problem.
On the other hand, I've just conducted a quick test by creating an .obj file named sphere(geo).obj and importing it into Poser. And sure enough, the object is greyed-out in the Materials panel (see above).
Poser doesn't care for parentheses, it seems. There might be other time-bombs lurking in your keyboard, so be mindful of those naming conventions, everyone.
Attached Link: Link for anyone wanting to see more of our work.
Here's a quickly textures model of our Bronze gilt clock to show that the above advice worked! (Created in c4d, endered in Poser Pro Pack). Thanks guys, VHThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
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