Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Believe it or not, the snow is a giant volumetric sphere. the .psd file actually you can see the snow in the head and tail lights of the beetle. The whirling blowing snow was achieved by I believe the "Starfield" base texture, playing with the colors a little, and then choosing "random" application of the texture. Worked awesome. Would love to get all the streetlights working on the bridge. As for the lights, they're invisible, but inside a giant volumetric sphere. Couldn't figure out another way to handle it, because volumetric lights just weren't cutting it well. Didn't want the harsh edges or sudden ends to the lights showing up.
Hmmm... I agree, it looks kinda like the Windy City coming from that one bridge from Indiana (along I-94 I think.) Not exactly, but something about the buildings etc. I've found that volumetric radial lights look alright if they're placed inside/over a glass sphere. Dunno if this helps or not. You kinda have to build and boolean the light fixtures in a way similar to the real thing and actual light would be radial. Also a lot of tweaking and spot rendering would be involved in getting lights right, as the light setup window doesn't always show the light as is. I usually don't play with lights much myself 'cause the render time. Dunno what else to suggest.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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