Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 11:00 pm)
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I'm holding back on the details just a bit, until I get the methods better tuned. Wanted to get this "working model" on exhibit as soon as possible because I'm so happy with the discovery! (And also to establish priority.) But I will put something in freestuff, with a good readme description, very soon.
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While I'm thinking about this, what are some other specific applications of col-det that would be useful to animators? I've thought about the following 3. Any preferences? Other ideas? 1. Reflective bouncing as in billiards 2. "Drop to floor" for any surface, not just the Poser ground. 3. Pick up and put down: When hand grasp makes fingertips touch an object, make the object stick with the hand until grasp opens again. (IOW, Temporary parenting)
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Cloth would indeed be much harder than "stiff-object" col-det, because it involves adjusting single vertices instead of moving or halting an entire object. Also, P5 does perform some kind of col-det with cloth, so I should probably concentrate first on the kinds that aren't otherwise available.
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I hope your collision detection works like Poser 5 should have. I think the most useful thing for animators would be to be able to have lets say two or three figures (Mike, Vicky, steph etc.) and be able to apply collision detection in a way were you can pose the figures and the collision detection will keep your figures from intersecting one another. Lets say I want to coreograph a Ninja fight were the figures are grabbing and pulling each other, good collision detection would be a godsend. Right now the way Poser 5 works (when it does) is very limited and extremely buggy to be able to do much with it. Hope yours is a lot better, faster and responsive.
swimming! I imagine a prop (say, a ball or a ship) bouncing not from a surface, but immersing itself into it like it is swimming. This is similar to collision detection but with a fixed offset for the control point. An animated surface like water (animated using wave-deformers) could act as a control surface. Willy
"I imagine a prop (say, a ball or a ship) bouncing not from a surface, but immersing itself into it" Aha! Interesting idea. In fact, this terrain-following method would do it with very little change. It's just a matter of putting the "wheels" or surface sensors halfway up the side of the boat, instead of below the hull. And yes, the boat could move with the water when a wave deformer is active. I think I'll work on this first, because it's such a small variation.
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I've also got a quick question... I get the impression that some aspects of Python are cross-platform and some aren't. When you do finalize this Collision Detection script, will you make it Mac compatible? Please.
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
I don't have a Mac, so I'll have to rely on somebody who does own one, and who knows enough about Python to recognize the errors or at least report them.... Is that you? I -think- the main PC/Mac discontinuity is in the realm of files and folders. This method doesn't do any file stuff, so it should be clear of that obstacle.
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I don't know anywhere near enough - OK, I don't know hardly anything at all - about Python to recognize errors. I'm willing to take a script, import it and try it out to see if it works and then give you feedback if you'd like. If it matters, I've got P4 with the Pro Pack. I ask because somewhere I thought I'd read that there were different types of Python scripts and that the ".py" files would work on Macs but the others wouldn't. I haven't tried any for that reason - I don't know enough to be able to read a description and tell what kind of file it is (and also they keep being labeled "For PC").
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Ockham, I envy the functioality your animations show as I have neither P5 nor propack yet. I'd like to start doing stuff like this in Python (converting functions that I've done in Borland C language), but as it is it looks like I'm gonna have to wait for a while. Keep at it! Mac conversions would be beyond me at present but perhaps bushi might have some comments/suggestions on this? - TJ
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So I sez to myself, well, if them there folks at Precarious Labs ain't gonna give me no Collision Detection such that I can use it for animatin'..... Wellsir, I'll just do it my own damn self. And I did.
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