Fri, Nov 29, 8:33 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: extra point in Kozaburo Short Hair


scrandall ( ) posted Tue, 24 December 2002 at 7:13 AM ยท edited Fri, 29 November 2024 at 6:11 PM

I was using Kozaburo's excellent short hair and find an extra point in the model .. displaced well below the hair. I don't have any 3d editing tools and was wondering if anyone has a version with this snipped out... I wrote to K., but haven't heard from him. thanks


ookami ( ) posted Tue, 24 December 2002 at 9:06 AM

koz has been strangely silent the last few months. I really haven't seen anything from him lately....


chriscox ( ) posted Tue, 24 December 2002 at 9:47 AM

Attached Link: http://www.anim8or.com

If youre using Windows, you can get a copy of Anim8or. I really like Anim8or a lot. It's free, it's small and I find it fairly easy to use. It would be pretty simple to delete the stray point with Anim8or. Just keep in mind the when OBJ files designed to be used in Poser are imported into Anim8or, you will need to zoom in to see them. Chris Cox

Chris Cox



Dagon ( ) posted Tue, 24 December 2002 at 11:17 AM

Don't delete the point !! just move it at the hair centre. Otherwise you'll be losing your UV mapping. Be careful !


chriscox ( ) posted Tue, 24 December 2002 at 11:48 AM

Dagon, You are incorrect. Deleting the point in Anim8or will not change the UV mapping for the remaining figure. However, I did forget that exporting from Anim8or will lose the material groups information, but the short hair has only one group anyhow so it doesn't really matter in this case. But would be a problem with objects that had more material groups. Chris Cox

Chris Cox



Dagon ( ) posted Tue, 24 December 2002 at 2:07 PM

Chris, you're right... my apologies ! just tested, works fine. Well, live and learn ;) thanks! -Dagon


Roy G ( ) posted Thu, 26 December 2002 at 3:45 PM

Here is another way to fix it. There are really two points at identical positions that are off. Use a text editor like "Word Pad" and do a search for and replace for the following text.

For the Vic version replace the following

v 0.014908 -0.017016 -0.078391
With
v 0.009321 0.724481 0.020672

For the P4 Version replace

v -0.000018 -0.020255 0.019983
With
v 0.011764 0.688134 0.046490

This sets the two points to match vertices in the mesh.
Materials and UV Mapping will be unaffected.

Save your old files first. Just in case.

This hair is one of my favorites. One reason you will want to fix this is that the two points were actually below the ground. The drop to floor function would not work properly on characters with this hair. Moving the two points fixes the problem.


Roy G ( ) posted Thu, 26 December 2002 at 3:50 PM

I failed to mention there is no need to extract the obj file. Do the text replace on the hr2 files.


Nance ( ) posted Sat, 28 December 2002 at 2:13 PM

Too easy! Thanks Roy G.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.