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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Poser polygon problem, please post!


elgyfu ( ) posted Sun, 29 December 2002 at 12:13 AM ยท edited Thu, 09 January 2025 at 5:22 PM

Can anyone tell me the polygon counts of Posette, Judy, Vicky 1 & 2 and Vicky 3. I just wondered for conparison. Thanks guys.


Little_Dragon ( ) posted Sun, 29 December 2002 at 2:10 AM

This sounds like fun. Here are a few polycounts, from least to greatest ....

12239 : Furrette
16380 : Posette (P4)
19298 : Victoria Reduced Resolution
24387 : Judy
28984 : Victoria 1-2
33980 : Michael
68358 : Millennium Dragon
74510 : Victoria 3
94816 : George Deep's T-Rex

The Victoria 3 polycount is taken from the DAZ website (I don't have the figure, yet). All others were measured in trueSpace.

The record, as far as I know, is still held by one of Questor's Terminator endoskeletons, which weighed in at 206760 polys.



ScottA ( ) posted Sun, 29 December 2002 at 10:20 AM

Wow! George's T-rex is 9.4 meg?


elgyfu ( ) posted Sun, 29 December 2002 at 10:57 AM

Thanks Little Dragon. No wonder the Mill Drag takes so long to load and texture up! Is Stephanie the same as Michael and the Mill Girls the same as Vicky? I would have thought that Curious Labs would have tried to match Vicky with Judy, wouldn't you?


Little_Dragon ( ) posted Sun, 29 December 2002 at 4:00 PM

file_38423.jpg

No, ScottA, it's worse. His T-Rex is 13.8 meg (the .obj file, anyway). The numbers above represent the number of polygons in each figure's mesh, not the filesize.

On my current system, Poser 4 slows to a crawl when I load it. Your own Rex is far more resource-friendly, but I've kept both for variety.

And just to demonstrate how mad I am, my second Poser animation experiment used Questor's Terminator, which is even rougher on my system than George's T-Rex.

I expect that Stephanie and the Millennium Girls/Boys have polycounts similar to Michael and Vicky, respectively, since they're derived from those meshes.



ScottA ( ) posted Sun, 29 December 2002 at 4:24 PM

I think George uses Rhino. Rhino makes large files by default because of the way it handles work flow. I make my stuff all by hand. Vertice by vertice. So I have more control over the file size. Detailed machines are almost always bigger files than organic meshes. You can create a pretty good illusion of detail on an organic model with large polys and use the texture map for the details. You can't do that so much with machinery. If I remeber right. I think the fins on my Godzilla models take up more file size than the whole body does. Because there's a lot of them. And there's no way to span the distances from vertice to vertice. Good looking machinery meshes are almost always big files. And you're right. It kinda sucks when you try to use them on a PC. Even on the high end machines. I'm hoping one day a company will develope a cheap hardware card that we can buy to utilize these larger meshes more easily. And take the work off of the CPU and RAM.


Little_Dragon ( ) posted Sun, 29 December 2002 at 4:51 PM

The software will have to support the hardware, first. I'm looking forward to seeing what sort of performance boost DAZ Studio gains as a result of its OpenGL acceleration.

The newest ATI Radeon and nvidia's upcoming GeForce FX are supposedly quite robust, although they aren't cheap by my definition. I find it rather depressing that the latest graphics cards have as much dedicated video RAM as my system memory. And you realize, of course, that they'll be moving up to 256MB cards in a matter of months.



ScottA ( ) posted Sun, 29 December 2002 at 5:45 PM

Yup. But I'm not very impressed with the current VCard technology. They can put a Gig of memory on them. But it's not going to really do much for handeling large polygon meshes. There have been cards on the market for several years to help handle the math calculations needed for dealing with large 3D modles. SGI machines were the first to use that kind of thing. But it hasn't really grown much for the hobbyist PC user. I remember being somewhat of a rare person making 3D models. It seems like everyone is doing it these days. So I'm hoping that will spur on harware developers to try there hand at selling us cheap tools. Wouldn't it be great to pop a $200.00 card into your PC and suddenly be able to animate ten 20meg. figures in real time? It's going to happen some day. I just hope I'm alive to take advantage of it.


_dodger ( ) posted Mon, 06 January 2003 at 10:09 AM

Some more counts (High to low): 33214 : Stephanie 21719 : My Cerebus the Aardvark 18648 : Dork 17010 : Eve 16738 : DAZ Lion 12715 : My Scarecrow 11384 : DAZ Frog Though, LD, you missed something on Mike, and I didn't include it above for Dork, either: There're two additional body parts that load up, though only one renders at a time. The genital/non-genital hip part. Dork : +848 Mike : +568 So the totals for Mike and Dork weigh in even slightly higher. My counts were done in UVMapper Free. The 'facets' information on load of a model is the poly count.


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