Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 9:00 am)
The robe originally was only posable, not conformable. I made it conformable by editing the male tux cr2 and having it point to the .obj Anton gives. However, as Phil said the shins were a problem. What you can do is take it into uvmapper and assign two groups as lshin and rshin I think. Resave this obj and it should work. It did for me although I seem to have lost a morph target. The morphs for the collar have remained intact though.
using UVMapper, I created groups for the thighs (lThigh & rThigh) and both shins (lShin & rShin). then I saved it has WizardRobe2.obj in the geometries folder. than I remade the PHI as follows: objFile :Runtime:Geometries:Anton'sPeople:WizardRobe:WizardRobe2.obj #------------------------------------------------------------------- # A Full hierarchy for a wizard robe #------------------------------------------------------------------- 1 hip yzx 2 abdomen yzx 3 chest yzx 4 lCollar xyz 5 lShldr xyz 6 lForeArm xyz 4 rCollar xyz 5 rShldr xyz 6 rForeArm xyz 2 lThigh yzx 3 lShin yzx 2 rThigh yzx 3 rShin yzx now what happens in Poser4 after doing a "Convert Hier File" command and create the new cr2/Figure, I load the new figure and nothing appears. there are body parts for the new figure but nothing is visible at all please advise
I'm not so sure you can do this in UV mapper, but I gather Kalypso has done it- what Poser expects is that the groups have duplicates of the vertices at the joint, one for group. Poser is also very, very fussy about anything in the IK chain, you run into all kinds of the problems when what you are doing breaks it's (undocumented) rules. However, the rest of the parts should still show up, and Poser will let you know if you did any of the obvious things, like have the obj name in the wrong case.
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