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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: WorkDay-147k image


KenS ( ) posted Sun, 23 April 2000 at 5:08 AM · edited Wed, 20 November 2024 at 4:12 PM

file_125769.JPG

here's something Ive been playing around with


picnic ( ) posted Sun, 23 April 2000 at 7:14 AM

FT, that's a GREAT image. The attention to detail is terrific and I like the camera view. To show the image from inside the construction site and from within the fence out to the power lines, the skyline--just holds one's attention and interest. The ONLY little nitpick I have at all is the material on the front panel of the dump body of the front truck--could you map it to take the material differently? The material itself is great--one of yours from your site? I'll have to get it, if so. Diane B


guslaw ( ) posted Sun, 23 April 2000 at 8:24 AM

Excellent image and detail, except the cab portions of both trucks are too new and clean, not in keeping with the truck bodies and construction site environment. You could also try and scale-down the texture on the dump truck body and fiddle with the mapping mode. Set it to 'random' or 'parametric' so the front of the dump truck body also get the random rusty, flaking paint rather than the unreal looking horizontal streaks.Again, very good image.... Walter.


guslaw ( ) posted Sun, 23 April 2000 at 8:33 AM

...one more thing. I realy like that front-end loader on the right and I wish I could see more of it. Have the driver of the cement mixer pull up a little and then you can show more of the front-end loader. This way the three vehicles would form a triangle that mirrors the triangle formed by the fence. Might help the composition and fill the dead space on the left ...I'm rambling, sorry... Walter bte - That loader looks like a very good model, Where can it be had?


Hawkfyr ( ) posted Sun, 23 April 2000 at 9:45 AM

This Is Really cool FT, I remember when you started this, Coming along nicely, I would also like that rust texture. Hawkfyr

“The fact that no one understands you…Doesn’t make you an artist.”


Neal ( ) posted Sun, 23 April 2000 at 1:07 PM

Excellent work! Awesome job on the texturing. Neal


KenS ( ) posted Sun, 23 April 2000 at 3:46 PM

Diane, thanks:) All the textures used are avaialble on my site except for the rusted yellow paint on the backhoe(it's new, Ill have it up later)If I added up the time I spent on texturing each model this image took several hours just to texture. As for the dumptruck texture, I went through every mapping mode available in Bryce, and ended up with Object Side Mode. Ill have to fix the lines in postwork. Neal and Hawkfyr: thank ya:). Guslaw, I tried scaling down the texture, but I couldnt keep the appearance that I was looking for on the dumptruck. and as for the cabs being too new looking, Im working on some new "used paint" textures to reapply. The backhoe mesh came from a german site-http://members.xoom.com/_XMCM/lindnerkarl/default.htm I also have a steele girder building that will get splapped into lpace to take up some of the dead space, along with some stucks of limber, porta potties and a few other props. FastTraxx


guslaw ( ) posted Sun, 23 April 2000 at 11:03 PM

In other words, your under construction pic is still under construction :) keep it up, lookin' good.... and thanks for the info on the backhoe source Walter


Art ( ) posted Mon, 24 April 2000 at 9:39 PM

Pick...pick...uh...the truck's exhaust pipes are "clogged". Bbrrrrmmmm..putt..putt. ;)


Anthony Appleyard ( ) posted Thu, 27 April 2000 at 5:28 AM

the truck's exhaust pipes are "clogged" Then make them as a tube of polygons with loose edges all round the open end and no attempt to close the end. Some 3D model displayers might refuse to render a polygon which is seen from the wrong side, but Bryce will render them OK.


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