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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Dumbest question around but im still asking it:


Darkdemon ( ) posted Wed, 01 January 2003 at 12:30 PM ยท edited Tue, 11 February 2025 at 2:33 AM

Ok, I've downloaded alot of Eye textures and body textures for Poser 5. Now, how do I apply these since they dont appear in the menu to the right. I know it's such a newbie question but I'm really puzzled here. What button in the Material Room should I use? Or is it bad compatability? I don't know much about the program so no biggie words plz ;)


Zodo ( ) posted Wed, 01 January 2003 at 12:38 PM

I assume you have textures but no MAT poses? Just select the area with the eye dropper in the material room. The click on the socket under 'Poser Surface' next to 'Diffuse_Color" and select new node and 2d texture and locate the desired texture and it should do the rest.


Darkdemon ( ) posted Wed, 01 January 2003 at 3:22 PM

Ok thnx for that, I'll guess I'll have to try it (even if I have a MAT texture the eyes wont change but I'll look into that) but could someone explain how to use a texture like the Pale Victoria (it's in Free Stuff). It's alot of pictures but no readme's or whatsoever.


hankim ( ) posted Wed, 01 January 2003 at 8:51 PM

Under 2d texture, you next have to select "image map" before you can browse to the texture. Vicki 1 and 2 have a lot of different material groups (sodoes 3, but they are different), and without a MAT file you will have to apply the proper texture to each material. Most texture sets have, at a minimum, a body texture and a head texture; there may also be maps for bump and transparency. You need to look at your particular set of textures and determine which texture is which. The head texture you should assign to the SkinHead, eyebrows, eyelash, lips, nostril, tongue and teeth materials, as well as the eye materials. The skin texture gets applied to SkinBody, nipples, fingernails and toenails. I've probably forgotten some materials, but you should be able to figure out what goes where with the above info. Also, to make your life easier, you don't need to create a new node and browse for every material. For any node, be it a 2d texture or whatnot, you can right-click and copy it, and then go to the next material and paste it.


Darkdemon ( ) posted Thu, 02 January 2003 at 6:23 AM

Ok....but if I select the Nipples for instance, and put up the full texture template (which contains a head and a full body) I get a small picture of the whole template, not a closeup from the nipple alone. Pff....I don't get any of this :P


hankim ( ) posted Thu, 02 January 2003 at 3:21 PM

Hmmm...that sounds like a texture for Posette, not Vicky. Posette has the head and body on one map, and Vicky has separate maps. Can you post a screenshot of what your material room looks like?


hankim ( ) posted Thu, 02 January 2003 at 3:58 PM

Hi Darkdemon -- just saw your other post, so I don't know if you are still following this thread or not. Posette, Vicki 1 and 2 together, and Vicki 3 are all different models, and take different maps. If it is Vicki 3 you are using, you need to use textures that specifically say they are for V3, UNLESS: You use UVMapper and the UVS files from Daz to remap her to match V2 (search in this forum -- there are some excellent step-by-steps on how to do this) or You apply the textures to the V3toV2 figure (whatever it is named), which should have been included in the install of your V3 purchase. Happy to answer any mroe questions you have -- hope this helps


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