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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)



Subject: Testing P5 and Sr2.1.


vilters ( ) posted Thu, 02 January 2003 at 4:02 AM · edited Thu, 02 January 2025 at 7:01 PM

System Athlon 1000 with 393 Mb RAM and ATI video card, XP home edition. Speed : slower than P4 but manageable. Stability: no hang ups or blue screens or C errors since beta5. Testfigures : Posette and P4-Lo figures, with 4000x4000 (or less for background figures) textures, only stills, no animations, with a lot of morphs and background *.jpg pictures. Some imported *.obj like clothing, hats, and the like from free downloads or homemade in Anim8or. Pose room : Does the job, no comments here Material room : Have to use the sliders to adjust. When directly imputing numbers and pushing enter, returning to the pose room, they are not changed. Returning to the materials room still displays the old numbers. Using the slides with the mouse works. When importing a texture and selecting add to all, it should delete the previous textures. Now Poser keeps loading them both thus slowing down. Face room : Not usable. The textures are too small; the picture screens are too small. Not enough control points to adjust the faces. The exported faces are too small and the color is still too dark. Scale to 105% helps. The hair room : Tricky to work with. The result is always a surprice. Cloth room : Not tried it yet. Setup room : The setup room has the most problems. When importing a *.obj like a home made jacket. You import the bone structure of a P4 female figure and use the autogroup to get the jacket to fit. The autogroup function thinks you are using Judy and autogroups that way. Then weld the groups and . Trouble. The imported bone structure and the autogroup function should work hand in hand. How else can you fit anything to a P4 figures in the setup room? Then; if you group and name and weld them and return to the pose room and select the properties: Even when you only grouped a chest, the collars, the abdomen and the hip your jacket has fingers and toes and shins etc. Try to remove the extra bones and have more trouble. Rendering: The P5 rendered figures are always softer than the P4 rendered figures. Sometimes this is an advantage, sometimes it is not. We can live with this one. Our priority list of fixes, before starting work on the more complex ones as collisions, animations etc. 1. I am not an egoist. Get the software stable for everyone. 2. Improve the faceroom ; more control points and bigger textures: 1024x1024 should be enough. 3. Improve the setup room so that it uses the bonestructure as imported, that the autogroup functions with the imported bone structure and the welding should be automatic.(and better, still gave gaps between the groups) 4. Material room: to delete previous used textures when selecting apply to all to a new texture. Never forget : Most users work with Posette. Lots of them have given up on Judy. Those that needed Judy went to Vic 2 or 3. Those that dont need this detail stick with Posette and morphing with magnets, playing with the joints. Stay ahead of the competition: get this soft to work; get the basics rooms to work properly as they were supposed to, only then attack the more complicated problems only a handful of people use, listen to your customers. And want to be popular? Give your clients a free, updated Judy as compensation for the wait. Hope this helps, Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


harie ( ) posted Thu, 02 January 2003 at 5:46 AM

I can only agree with you. All this was also my first impressions, since i play with Poser5 (2 weeks). All in all it runs stabel on my PC (no bluescreen or such thinghs, I have heard from). My comment is like Vilters: The basic rooms should have to work properly, because this is the main reason to buy this product. Harie PS. Happy new year to all!


SimonWM ( ) posted Thu, 02 January 2003 at 7:22 AM

Vilters, could you post this in the Poser 5 Beta forum? Ugh, the Setup Room bug sounds like a biggie. I didn't know about that one. Oh, and collision detection, specially of hair is a MUST FIX bug as important as anything since this is one of the main reasons an animator will buy the package. Integrated dynamic cloth and hair and collision detection plus the promise of plugins to third party 3D software were what made me buy Poser 5 way back in September.


compiler ( ) posted Thu, 02 January 2003 at 8:20 AM

I agree with most of the comments above. I especially was upset by the setup room behavior when autogrouping. I tried to adapt Posette clothes to Vickie, but this failed because the autogroup worked for Judy, not for Vickie. As for your dial problem in the material room, I had the same problems and found out a way around. I supposed the problem occured because I'm French and here is why : french measures separate integers and decimals by a "," (as in 3,16 for instance) and english by a "." ( 3.16 ) I must use the "," to separate the decimals for every other dial in Poser, but if use them in the material room, I get the problem you mention. So, in the material room, I use the english notation and everything runs OK. Hopes this helps.


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